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Yeah, the pulse rifle was a big let-down. I kinda wish there'd been more longer-range weapons (I love a sniper rifle), but with the emphasis on hacking I guess they needed you to get close to everything for Diana to reach.
If I had a couple of (very minor) complaints about the game, it's the imprecision of the jumping and air dash (yes, yes, it's on the moon), the lack of a basic melee attack (the grip gun runs out of ammo very fast) and the inability to jump while targeting/hacking.
I've also hit the credits on Pragmata, and finished the post-game bonus challenges, but still have a bunch of training challenges to do before it's done done. I don't see myself rinsing the whole thing though, and in no hurry for an NG+ run—the snappy runtime was perfect and I don't need to drag it out myself—but it was a solid 8/10.
£17 a month has pulled the price back from "I should probably cancel this" to "I get enough out of it to justify the expense to myself". I would suspect they'll probably be paring back the number of non-first-party day one GamePass releases as well, though, so that might shift the calculus again depending how the library evolves.