I've got down to sub layer 1000, I don't know how far through that is but it's a reasonable way I think, and I'm pretty much done with it.
1100 is fun, at least. Worth making it there.
I found 1000 to 1204 kind of a slog, but 1400 is maybe the best layer in the game. It's also worth remembering that, unlike Mario Odyssey's Moons, progress isn't gated behind Bananas so you don't have to stick around rinsing any levels you're not enjoying.
For reasons unknown even to me, and despite my complete inability to deal with horror as a genre, I am extremely tempted by Silent Hill f. If it wasn't £70 I might have cracked already.
The State of Play and Xbox TGS showcase both left me feeling pretty bored. Still nothing that makes me sit up and consider a PS5, and frankly nothing that makes me excited to boot up the Series X either.
Am I just… too old for videogames? All this blood and screenshake and grimdark aesthetic does nothing for me.
(I am, however, curious how the Japanese audience reacts to Xbox execs stumbling through some truly awful pronunciations of "aah-ree-GA-toe".)
Alien Earth definitely needed a bit more time in the oven, but I think it pulled together enough by the end that I'll be watching a second season.
God, we're so close to ending this Dragonbane game, but scheduling has, once again, been the true villain of the campaign.
I was about 80% sure, going into last night's session, that I would see the defeat of Azrahel Koth and his demonic master, but alas. We had to stop partway through the climactic battle because one of the players was falling asleep (they have chronic issues and we'd run over our usual slot by close to an hour).
The final dungeon has been almost completely rewritten from the nonsense in the Starter Set book, and the players seem to have been enjoying it a lot; I've had a few weeks to prep and tweak and second-guess my plans, which also involved a lot more Foundry automation and fancy effects than is normal for my games. A few things I wasn't sure I'd even need (a dragon smashing down a wall, a toggleable portal effect, parallax scrolling images for a flight on animated dragonback) turned out to be big hype moments at the table, and I'm wondering if I should have been doing more of this all along.
(But then I remember that I hate preparing stuff, and regain my senses.)
I've got provisional agreement from a couple of players to pick up again next weekend (it'll be another month to wait, if we can't run then); hopefully they'll finish the fight and we'll have time for an epilogue.