Posted in PWB October: BOO
Did anyone else play the X Com-type Gears thing they made a few years back? I have vague memories of the tutorial but not much beyond it, but it seemed like a strong fit for the big meaty dudes slamming into cover.
User since | Last active | Started 55 topics | Posted 2760 times
Did anyone else play the X Com-type Gears thing they made a few years back? I have vague memories of the tutorial but not much beyond it, but it seemed like a strong fit for the big meaty dudes slamming into cover.
Saw the credits on Hell Is Us. There's a post-game opportunity to go back and finish off some sidequests and optional bits, but I think I'm done with it. It's a pretty good 6/10, but just a little too much on the frustrating side mechanically and a little too nonsensical on the story end of things.
I can't decide if I like Hell Is Us or not. It seems to add just too much friction to everything. It stops just short of fully committing to any of its ideas. The main character has maybe the goofiest hair I've ever seen on a game protagonist that wasn't user-customisable. There are at least a couple of systems in there that I don't understand and haven't engaged with, but there's been no drawback in ignoring them.
I am curious to see where it goes, but there's so much sidetracking and backtracking and a load of apparent dead ends (until you find some random thing in another area, leading to more backtracking) that any progress I make almost feels accidental.
The games industry is absolutely screwed, isn’t it?
What you mean you aren't looking forward to paying £2,000 for the next Playstation so you can rent the latest version of a franchise that plays exactly like the last six installments except now all the assets are LLM slop?
Started the Metaphor: Refantazio prologue demo on Switch 2. Still bloody love this game.