Played more Onimusha and I'm not sure why the difficulty is still dominating the discourse on the game when IMO the far bigger problem is them taking a series that was unique and running it through the Ubisoft machine. It's not QUITE as bad as that sounds, the map isn't cluttered with endless checklist icons or anything but I did just get a sidequest from a woman to find her puppies littered around the Kyoto hub, if I don't want to do that I can hunt for some chests!
The sad thing is, there are actual levels where you leave Kyoto to something far more focused like older games…and it's amazing, the combat truly gets to shine which is where this game really pops off, with which the boss fights just get better and better. I don't know why the game is just that, I really don't like the idea that I need to find cloth, Iron and wool to get the next incremental upgrade for my armour.
All that aside, I think this is a great game but I'm not sure I'd want to do all this again.
Anyway…who cares we got a new 2D Metroid!!! I thought it was going to be a port of Samus Returns but I'll take a completely new game! Dread is still one of the best Switch games so I'm even more excited about this then I already would be, especially after Metroid Prime 4/10 was the last game we got.
That was a good Direct, I'm so tempted to drop my plans and start Starfox Adventures tonight! I don't know if it's considered a very good game but this is a game I remember from back in the day, so it's a bit special to me. I only wish we were getting more GC games per wave because they're picking good titles so far it's just 1-2 games a pop is going to leave the GC section of NSO looking extremely anaemic.
Not to repeat opinions I've seen online but Kokiri was definitely giving the 'Focus M' Mario video vibes for me, Link was also weirdly doll like compared to other character models. If it plays well I'm sure I can enjoy it but I'm a bit surprised this UE style is what they've gone for
Okay, I said it was too soon to judge the OoT remake from that Link teaser but now we've seen gameplay that OoT remakes visual style is kind of ugly, wow
Onimusha: Way of the Sword is really fun, but it's a bit of a departure from the original trilogy on PS2, it's like if Sekiro and Nioh had a baby and the baby grew up to be a fan Onimusha. And absolutely unlike either game, it's pretty damn easy so far. The combat is so good that it's selling the game to me alone, especially against the boss fights which are an incredibly satisfying dance of parries and counters, yes this is what the kids these days are calling Parryslop but this is actually nothing the PS2 games didn't already have before Sekiro was a thing…so I think that's fair game right?
It has a bad start though in my opinion, the part where Miyamoto is chased by a mob of Samurai is very entertaining and extremely well choreographed, but it quickly starts to feel like a Sony Game™ with forced walk and talk, no combat and long ass exposition cutscenes…then you reach the demo section and it's been pretty solid action so far although it IS a hub world based game with side quests so there's…that
Speaking of Musashi, easily the best main character Onimusha has ever had? He's animated incredibly well and he's got the rubbery face expressions to go with it. He acts like a bit of joker at times but when he's cornered in a fight he becomes a sort of chaotic grim reaper, you might get cut down or you might get kicked in the balls. I think this tracks in gameplay too because when you master your defensive options he hits like a truck and moves in a way that makes the enemy feel like they're hitting nothing but air.
Capcom have once again made another banger, after Pragmata and Requiem, they're on god damn fire.