There are very few games from the early 90s that stand up today to the extent that they can be enjoyed "as is" without any sort of nostalgia attached or allowances being made - I think for me it's probably the three you mentioned, plus Doom and some of the LucasArts adventures - but Super Metroid absolutely tops the list. It's just an amazing piece of work, and incredibly atmospheric given (or perhaps because of) the limitations it was working with.
You've successfully put me off buying Prime 4, but now I want to go and play through Super Metroid again.
Apparently you CAN lend people in your "family" your digital games now but you have to have both Switches in the same room to do so. It's supposed to replicate lending the cartridge to your mate, which I guess is fair enough. So sadly unless you fancy popping in for a coffee you will have to source a copy of Dread for yourself.
I’ve got Dread digitally, can I “lend” that to you as you are part of my Nintendo family? I have no idea how these virtual Game Card things are supposed to work.
That sounds like the same control scheme as Kid Icarus Uprising and it was indeed agonising. Shame because that game would have been a 10/10 all time classic if it had actually been possible to play it without causing yourself physical pain.
Metroid is such a weird series for Nintendo, they invented such a strong gameplay loop it helped to name an entire genre yet they keep fucking around with it like they’re ashamed of the series or something. Other M in particular might be the worst big game Nintendo has ever released. Prime 4 looks like they just wish they’d invented Halo instead.
They all do, I think, even Metroid Dread had a bit of that.
Zero Mission's pretty much the best one of the whole lot though, like Alastor says it's a kind of bitesize distillation of the whole Metroid experience that barrels you through bosses and upgrades at a tremendous pace. Fusion's OK but it's extremely linear and I remember one of the bosses in particular being an absolute bastard.