A couple of additional Plays:
Inscryption which is like a perfect 50/50 mashup of Hand of Fate and Slay the Spire with a creepier atmosphere than both of them put together. It's a slippery little thing, this, constantly changing under you and wrong-footing you when you think you've got a handle on it. I've nearly "beaten" it and I have a feeling it's going to whip everything out from under me when I do, I don't think I'm even remotely near the end yet.
Assassin's Creed: Mirage - in search of some comfort gaming I've drifted back to this series, it's been a surprisingly long time since Valhalla. This is is a smaller entry that harks back to the more traditional entries rather than being a massive RPG like the last three games. It's very familiar, with the emphasis on stealth and parkour, and I'm enjoying it a lot even if I can't quite shake the feeling that I've played this exact game about ten times before.
Metaphor ReFantazio is on sale at Amazon for £34.99, both PS5 and Xbox versions - which seems like a very good price so soon for a game that's a potential GOTY contender.
Ah great, I love that game. It needed a couple more patches and could have supported years of DLC, it’s a shame it got dropped so quickly, but what’s there is superb.
Starfield's a weird game because you can clearly see that it was intended to be something else at some point in its development. It's got a whole resources gathering/survival element that's completely underbaked in the final game to the point of being irrelevant, but it must have had loads of work put into it. It's got a whole base building mode you don't need to engage with at all, loads of empty planets that you're supposed to use to gather resources that you don't need, a ship constructor that's entirely superfluous, and the ability to gather fuel resources that literally nothing uses. On top of all that you've got something like 12 different types of ammo to keep track of and a LOT of inventory micro-management all the way through the game.
It's like they spent a few years trying to develop some sort of No Man's Sky type survival game, then someone at Microsoft panicked and told them to make it a standard Bethesda game which they then did but also left all the other stuff in. Even with a year's worth of patches they haven't found a way to make it all pull in the same direction. It's really very odd.
That sounds more like a TV problem to me, like your TV is switching motion smoothing on suddenly for some reason instead of Game mode. That’ll make everything look superficially smoother but will massively increase input lag to the point it’ll mess up your inputs.
What TV do you have? You didn’t sit on the remote, did you?