Fusion was criticised at the time for being too linear and plot-heavy, but then every Metroid game since then has been the same, so I think it's much more widely liked these days. I remember the bosses in that one being an absolute bastard though.
I'm quite tempted to do a series playthrough in order, I've played all the games to a greater or lesser extent but only ever actually finished a couple of them. I really enjoyed this runthrough of Zero Mission.
EDIT: not Other M though, I do like the way everyone seems to have collectively agreed that game doesn't exist.
Metroid: Zero Mission
The absolute peak of its genre, IMHO, still unbeaten 22 years after release. It's not too difficult, it can be beaten in a couple of sessions, it's small enough that you can hold the overall shape of it in your head without constantly referring to a map, it's got great bosses and it's cleverly, intricately designed. It's one of those rare remakes that has completely supplanted the original (the only other one I can think of is Resident Evil, from around the same time). It's basically perfect and well worth the few hours it'll take for a run through.
Hyrule Warriors: Age of Imprisonment
I went back to this after a long break and found I was closer to the end than I thought I was.
This is a musou game so you know what you're getting: thousands of enemies, loads of characters and a whole lot of enjoyable button-mashing. They've all got a slightly different style and this one is low on battlefield management (your allies generally go to sensible places under their own steam) and high on flashy attacks and multi-character combos. It's very enjoyable to play, has quite a lot of stuff to do between battles, has tremendous cutscenes and fits in very well as a canon prequel to Tears of the Kingdom.
However it is that link (haha) that also lets it down slightly. The problem is that TOTK doesn't really have many significant characters who also exist in this prequel period, so most of the roster is simply made up. And they get a bit desperate: it's fair enough that you have a Goron ally, a Rito ally, a Zora ally and so on, but then later on you unlock another Goron, another Rito, another Zora (and then just a couple of random blokes for good measure) and it's clearly padding for the sake of it. There are, in all honesty, just five really distinctive characters in this (three from TOTK and two significant originals) and everybody else is just a bit generic.
But it's fun, it looks spectacular, and if you want a combat-heavy button masher then it's a good choice. Personally I think the series peaked with the original Hyrule Warriors (especially its Definitive Edition on Switch) which just had so many unique characters and settings and huge dollops of fan service - but this is decent too.
New Switch 2 system update enables VRR in docked mode (I think there is a dock firmware update too).
A fantastic feature but in true Nintendo fashion each game will need to be individually patched to take advantage of it and the only thing to support it so far is Welcome Tour.
I thought it looked great, I’m just ever so slightly disappointed it appears to be a straight remake given that I replayed a big chunk of the N64 version this year before the rerelease was announced.