I'm jumping in late because I've finally had some time to play some games this week after finishing a dwarf-painting job which had gone a bit sideways and ended up requiring 7-day weeks until 1am every night.
Play
Death Stranding 2 still. I never just plough through the campaign in any game, but in this one I've taken that to an extreme. I will spend days just building infrastructure, not doing any of the missions, neither main nor side. I'm now getting to the very end of the story, and characters have started breaking the fourth wall and turning to the camera to say stuff to the player. The first time was okay, quite creepy and good even. The second warned us of a long cut-scene, which is at least considerate, but the third one was really shit and egregious. Proper bollocks, and should have been cut. It happens during a lengthy cut-scene that explains a load of stuff (well sort of, naturally none of the explanations make any sense) and a character literally turns to the camera and says, did you work out the hidden meaning behind this name? It completely takes you out of the moment, the "hidden meaning" is completely lame, and I resent one of my favorite games ever doing something so stupid. Still, it's one five-second moment in a 100-hour masterpiece, so it's not that big a deal.
Evil West This is a strange one. I hadn't heard of it, but it's on Game Pass, and it turns out that it is a very 360-era third-person action game. You jog down corridors and have a series of fights. There is no whiff of an open world, to the degree that you get the impression that the developers have never played, or heard of, an open world game. The secrets are all very short obvious detours from the main corridor. The story is stupid in a good way. It's the wild west, but there are vampires, zombies, werewolves, and stuff. You punch them with a big electric fist. There is no subtext whatsoever. Again, it's as if it was written by Garth Marenghi, who considers all authors who use subtext to be cowards. The vampires do not represent the aristocracy impinging on the freedom of the wild west. They represent vampires. If you are reading anything else into it then that is your own moral failing.
As a game, it's like the 360 era never ended, which is obviously a good thing. That era was full of games where you just pushed forward, engaged in the combat, and carried on to see what happened next. There is still something great about that. You don't need to think about anything except how best to punch the vampires. It's not perfect, it does get repetitive, and you soon see that all it's really doing is linking together a series of combat arenas, each of which just give slightly different combinations of the same enemies to give you very slightly different challenges, most of which can be dealt with by doing a big jump-punch forward, the first attack you unlock. The game is not trying to disguise this at all though. I think it's the point, to be honest. I'm just happy to be playing what is to all intents and purposes a new 7/10 Xbox 360 game, which makes it an 8.5/10 today, of course.
Want
More of a need really, but a new car. Mine has got to that stage when it's started costing me money on a regular basis. It's cost £2000 since last August, and I could have put that money towards a new one. I'm thinking I might get a Dacia Duster, but the advert jingle somewhat puts me off.
Bin
Error - It is currently impossible to make a flippant comment in this field due to the state of the world.