Started Sonic: Crossworlds - It's Kartin' Time
Sonic Transformed was probably one of my favourite kart racers of all time, and I played a lot of it on the Vita and PC. I also didn't mind Team Sonic racing, even though it had less SP content than Transformed and perhaps leant a little too heavily on the team aspect. Still good.
I know MPH picked this up, but I had been waiting for ages to see it at a decent price and eventually managed to grab a key on the cheap. Crossworld's gimmick is a little like the branching paths at the end of each Outrun stage. You race a track and then whoever is in the lead gets to pick where to go next - either a random track or a specific one (depending on the type of portal you go through). The racing is similar to Transformed - you can be a kart, boat or plane. Each has its own boost mechanic. There are pickups, and the races are a mix of finding decent lines and well timed item use to fuck over your opponents.
The good, first of all, is that it all looks lovey. I got the full version with all the DLC and there's thousands of characters, tracks and trinkets. The track design is good - though at this stage we've seen every possible inspiration for a kart track in these sorts of games, so there is an element of sameyness to it. The AI is quite tough, but there is a rival mechanic, where you're pitted up against one particular kart in the field you're trying to beat. This works surprisingly well, giving you a focus for the abilities, and also putting up quite a fight even at the lower difficulty levels. There are times it looks very pretty, and there's absolute chaos going off on the tracks, and it does feel very peak kart racer.
The bad…. I don't know. Something feels a little off about it to me. The powerups are totally bizarre. The language Nintendo developed in Mario Kart makes sense. It has a lot of historic heft and weight behind it. Everyone knows what a red shell does. Here the items are…. weird. Big magnets, a sort of saw blade thing, a boxing glove projectile… etc. It all feels a bit like they're trying to find a design space Nintendo hasn't already taken, and not very well. I'm also not entirely sure on the handling and boost mechanics. It feels good on the track, drifting to fill up a meter, but the boat and plane parts feel a little forced. And I'm still trying to find a kart that feels as good as the karts do in, say MK8 or the original Transformed. I'm also not convinced on the flipping over jumps for boost - as I don't think it's possible to fail. So you just spam as many as you can before it plops you on the track. Unless I'm playing on some assisted difficulty mode…. (I should check this).
But yeah. it's good. Is it massively better than the last couple? No.