Nah, I disagree with that. The player can cause dissonance, but the game has an entire opening prologue where you're bow and arrowing slavering wolf beasts. No humans.
You then end up captured by a group who are mad, likely about to rape and murder you and your mates.
You escape, with all the ensuing panic. Initially you run. This entire section you're surrounded by the screams of people being murdered in the distance and rapey men saying what they're intending to do to you. You pick up a gun. You use it. The first 3 or 4 kills Lara is pretty distressed about it.
After that, you can more or less return to stealth knocking our or bowing people, and forget the gun. Or, as you might in real life, decide these people might be worth shooting.
Yes, it's still a videogame, but compared to Uncharted where it's WACKY QUIP and then START MURDERING EVERYONE, I think within the confines of game design it makes a brilliant stab (literally and figuratively) at it. You are given clear motive for why you need to kill and put in a position where lethal force is pretty much a desperate last minute choice.
Maybe I'm being uncharitable to more modern games, but even that level of thought would probably be absent. Avatar was shit about turning you immediately into an icon killing death machine. The Far Crys etc. Is it Far Cry 5 where you run from a cultist leader, hide in a shack for a bit, pick up a machine gun and then murder about 860 people in 5 minutes? 4 years later, but even then you have the start of the slow, directed walk, bit of chat, run, MURDER THEM ALL opening.
Regarding the ROG Ally and the Steam Deck, I never wanted to kick off the cosnole wars. They're both fantastic machines. I do think that people have kind of missed how good the Ally is, though. It's the sort of thing I personally have been dreaming of since the days of the PSP.
[Yodavoice] Begun, I'm afraid, the handheld wars have.