Posted in Steam Machine / GabeCube
Strong "how to draw an owl" vibes from Dok there.
User since | Last active | Started 23 topics | Posted 1596 times
Strong "how to draw an owl" vibes from Dok there.
Avowed, Immortals, Oblivion, Stalker 2 and other UE5 titles have a lot of problems, but you could argue that sometimes unless you're totally Digital Foundrying it, it's not that perceptible to a mortal.
Any fixed platform normally has an element of just accepting what you get, while on PC you can drive yourself insane tweaking performance. But I found Avowed and Immortals particularly egregious on PC as choppy frame times and visual instability was impossible to get rid of on the Ally or even my still fairly beefy laptop. Once I brute forced it in my main PC with a 5070 it ran pretty well, but that's a bit ridiculous. At launch I know the 30fps and 40fps modes on Xbox were good, but the 60fps mode was a bit of a shimmering mess (at least at launch). Might be better now?
Immortals too isn't great, but the dev folded, so a lack of patches probably isn't helping. Stalker 2 is a disgrace - for how it looks the performance is absolutely shocking on anything other than a top end PC.
It's just the video memory which allows the graphics card to store and quickly access graphical data like textures and frame buffers, which improves performance and visual quality. If you're running in native 4k, naturally the requirement for more VRAM goes up, as it does if you pile on more advanced visual features. Once the VRAM is full, many games will suffer performance problems, like stuttering or texture pop in etc. Modern upscaling technologies like FSR and DLSS allow you to have a "4K image" but without some of these penalties and framegen can insert fake frames to boost performance (at a cost in lag/responsiveness). Assuming the GabeCube is around a mobile 4060 in power, I think it'll be capable enough in most games at 1080p native, medium detail, and then using framegen/upscaling you might be able to push it further.
There aren't many modern titles that are backbreaking for a GPU, and those that are, are normally poorly optimised. Avowed is a good example, it probably wouldn't run that well on a GabeCube. I think people's main concern will be about the flood of upcoming UE5 games, that, to date, have followed Avowed in running pretty shockingly on midrange hardware.
It's largely the fault of Digital Foundry, who claim that using 8Gb of VRAM is only one stage removed from murdering baby seals.
If you have Amazon Prime (I know, I know, they basically fund genocide, but at this stage it's hard to find a corporation that isn't complicit in some atrocity) you can play Kingdom Come 2, Indiana Jones and a few other marque titles via Luna.