Picross S+
Holedown
Luck Be a Landlord
Armored Core 6: Fires of Rubicon
Azure Striker Gunvolt
Ball x Pit
Resident Evil
Resident Evil 4
Mariokart World
Alan Wake
Ys Memoire: The Oath in Felghana
Ridge Racer
Rave Racer
Burnout Paradise
I Am Your Beast
Nothing Door
Fashion Police Squad
Drainus
1000000
Treble Bull
1000000 is mobile game royalty, and I fancied something of that ilk, so why not go with one of the originals. Treble Bull is Balatro for darts, a little indie a saw a recommendation for, and did quite enjoy, though it didn't take long for 100% it, and there's something that doesn't quite work for me in there, even though I did enjoy it. The balance is just a little off - you can basically ignore upgrading the darts, and just focus on the items, and also fail on the first leg if RNG is against you.
Drainus though. That's the main event here.
The Switch (and therefore Switch 2) has proven to be an absolute dream for any fan of shmups. I am one of those, despite generally not having the attention span or talent to "'do it properly" - see also; beat 'em ups, and often roguelikes/roguelites - which is the case on shmups is generally fully mastering and 1cc-ing them. Basically, anything without an obvious and appreciable long-term goal or objective I will struggle to focus on, and likely eventually drift away from, despite the fact that all of these games really appeal to me in principle. Instead, for me shmups are a lovely side dish, and I'm generally fine with that.
Drainus circumvents this by a) being structured more like other games, with unlockable power-ups, builds, and also having the facility to restart levels, or indeed pick up again mid-level, plus b) being absolutely fucking brilliant.
It's an excellent shooter in its own right, also doing that thing I like where it looks like it could've been an old game while also doing things that the Mega Drive or SNES couldn't have actually handled. The upgrades and builds are fun, and the story is actually weirdly pretty good, such as it is. The big thing though is that, like Ikaruga and many other shmup greats before it, it has it's own unique mechanic that elevates it still further, which is that you have the (limited) ability to absorb enemy energy attacks to power up a powerful attack of your own. Not entirely original, but here the game is designed around it, and it is fantastically satisfying.
It's an easy recommendation for anyone who likes this sort of thing, and is up there with the Cave games, Ikaruga itself, and Crimson Clover as my favourites of its ilk on the system.