The boost mode has been a gamechanger for me. It's like being back at launch day, downloading all my old games and seeing how they look now.
This is performance that was always available of course, but on a big 4K telly it never looked great. But on a small handheld screen at native resolution, it transforms quite a few games. I'm now playing through FFX (decided I could be arsed replaying it) and Resident Evil 5, old Switch games that I wouldn't have picked up otherwise. And Mario Wonder, in handheld at least, effectively has a free Switch 2 upgrade. I don't care about the co-op stuff in the paid upgrade, so this is perfect.
I downloaded the demo for 5 (4 doesn't have a demo) to give it a go. It's definitely not a solid 60 with boost mode - it drops slightly when there's a lot going on. But it seems to spend most of its time at 60, and the enhanced resolution is lovely.
I might actually buy 5 first, when it goes on sale. I realised during the demo that I have no memory of it; I'm not sure if I even played it. The only thing I know is that it has an annoying AI companion, and it's racist.
But I have no morals, and it's cheap.
Any chance you've got Resident Evil 4 on Switch, Al? I'm wondering whether it's worth picking up and playing with Boost mode; apparently it had framerate issues docked on the OG Switch.
How is X-2? I actually resintalled the remaster collection on Switch 2 yesterday, looking for games to test out the new handheld boost with.
I got about halfway through X, and enjoyed what I played, but it's been years and I can't really remember the story. CBA starting again, so I might Google a synopsis and jump into the sequel.
They've finally let Switch 1 games run in TV mode on Switch 2 handheld. (So, better visuals, performance and resolution.)
And in true Nintendo fashion, they've hidden the option. System > Switch Game Handling > Enable Boost Mode.