I can't overstate how much mods have improved Hollow Knight for me. I was able to have the training wheels on for the first couple of hours (more damage done, less taken) and it helped me to get to grips with the game. Now that I'm a few hours in, I've disabled all that, and just left the quality of life mods turned on.
So there are no death runs; if I die, I spawn in the same room as the boss. I can warp between benches. And the map fills itself in as you explore.
That might all go against the dev's intentions, but it makes Hollow Knight objectively more fun.
It also looks like these mods all exist for Silksong already, so I'll be able to play through that without any hassle. Judging by some of the discourse I've read, Silksong takes the 'fuck you' approach up to 11.
These are great. Yes, it's a tenner to fix a problem that Nintendo should have fixed themselves (awkward thumbsticks) but fix it they do. Recommended if you spend any time playing in handheld.
I've discovered Luma Fly, which is a brilliant, easy-to-use mod manager for Hollow Knight. It works on the PC Game Pass version too, with zero faffing.
So now I'm playing Hollow Knight with double damage, double health, boss-room checkpoints, enemy health bars, a better map, and a hundred other little QoL things designed for old, tired people.