PWB December 22

Started by Brian Bloodaxe
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Brian Bloodaxe

Play
Mario Sunshine - I'm not sure why exactly. I've been playing all sorts of stuff emulated on my PC and just kept playing this one. It's fine. Some bits are too hard though.

Persona 4 - I was determined that I wasn't going to put this down and forget about it. I put it down and forgot about it. I shall return though, I was really enjoying it.

6 player Towerfall. Absolute madness, recommended.

Want
I was feeling nostalgic for clambering around Italy in Assassin's Creed 2s, so I checked my Xbox gamepass and found the Greek one. It is downloaded, I shall try it soon.

Tactics Ogre and Mario Rabbids 2. Maybe when they are cheaper though.

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aniki

Mario Sunshine - I'm not sure why exactly. I've been playing all sorts of stuff emulated on my PC and just kept playing this one. It's fine. Some bits are too hard though.

I tried to go back to this with the kid because he'd gotten well into Odyssey, but the camera controls (and lack of options around inversion) meant neither of us could get the hang of any of it.

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cavalcade

Play
Battlefield 2042 (PC) - allegedly a lot better now, though still fairly buggy it's in Season 3 and seems to have had a slight resurgence in popularity. I like it. The sonic design makes it feel like a massive chaotic warzone where you only have a limited amount of agency and can die in a moment (like any Battlefield). It looks nice enough, is vaguely fun and is a good brainless MP game to play if more nuanced stuff isn't working out. It is still buggy as fuck tho.
Horizon Forbidden West (PS5) - enjoying this, though it is like literally every videogame ever made post-Ubisoftisation of the genre. Looks spectacular, and the core loops are all enjoyable and maps are littered with icons of random shit to do. It becomes increasingly amusing that whoever voice acted Aloy simply decided to sigh and sound pissed off in every interaction. Meet an old friend: sigh. Meet a massive robodinosaur who is about to kill you: sigh. Aloy is so done with everyone's shit it's quite cathartic to play. No idea what's going on in the story - Horizon is a great concept executed with all of the verve of a first time YA novelist who desperately needs a good editor.
Sackboy Adventure (PS5) - Mario 3D with less charming characters and Dawn French. It's OK. After finishing Ratchet and Clank it feels a bit like a step back, but it looks nice, plays fine and basically delivers exactly what you think it is as a quality level you'd expect.

Want
Witcher 3 next gen update looks decent. Looking forward to playing the first 10 hours of it again and giving up on a new platform.
Biomutant this month on PS Plus. The sort of game I wanted to try but would never buy, interested to see how it plays.

Bin
Skywalker Saga (PS5) - I assumed this might be a serious step forward from the 140 million Lego games. Reviews gave me the impression this was radically different and actually entertaining. It's literally exactly the same but with an over the shoulder shooting mechanic. I'll tolerate Lego Undercover and Batman 2, but this is deeply dull.
Dying Light 2 (PS5) - holy shit. This is unplayably bad. One of the worst opening sections I can remember in a modern videogame. And the scripting/storytelling is galactically bobbins. Spelling mistakes, poor translations, TERRIBLE writing. A shame - DL1 is a flawed masterpiece. This is just a flawed flaw.
Overwatch 2 - I mean it's fine. We play it. But it's so…. pointless. In Valorant or Apex there is an air of personal agency. Clutch moments. Adrenaline. In O2…. stuff sort of happens. It's a nice game to play while chatting about something else and I'm absolutely sure getting a team together and grinding ranked fixes the issues with it being meh. But, meh.
The World Cup - yes Wales are shite, but what a dull spectacle it is. eSports are going to eat football's lunch soon. With the heritage stripped away in Qatar you can sort of see there's not much else left underneath.

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Garwoofoo

I was going to say that eSports are never going to catch on, because they're just watching someone else play something, then I remembered that's what actual sports are too. I don't think I'll ever understand either of them.

Anyway!

Play

Pentiment - a medieval murder mystery that looks like a point-and-click, plays like a graphic novel, and has the kind of game-changing decision branching that Telltale could only dream about. It's exceptionally well-written, in precisely the way that games usually aren't, by people that clearly know their source material extremely well. It looks like a medieval painting brought to life and even uses period-specific fonts. Frankly I'm astonished this even exists, and I suspect that Game Pass has to take a lot of credit for letting this kind of passion project get made and then allowing it to find its audience.

Marvel Snap - the biggest breakthrough mobile game for years? Everyone I know seems to be playing this. It would be a great game at any price, but for free with quite honestly minimal monetisation it's really, well, a marvel.

Assassin's Creed Valhalla - actually starting to show its age a little after two years. We are gradually moving out of the period where "last gen graphics but at 60fps" are still impressive. Still, I'm going to see this behemoth through to the very end, and like most Ubigames it's perfect brain-off adventuring.

Want

Marvel's Midnight Suns - keeping a close eye on this, may jump on the first price drop which is my usual point for these things as it allows those pesky launch bugs to be ironed out too. Bit concerned after the last Avengers game that the usual squad of Cosplay Avengers might be a little distracting, but it's a turn-based card battling strategy game so how bad can it be?

Would like to find the time to play Persona 5 now it's on Game Pass, that may well end up being my Christmas holiday game.

Bin

Finished RE3, finished Plague Tale, binned off Tactics Ogre, that'll do for now.

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aniki

I was going to say that eSports are never going to catch on, because they're just watching someone else play something, then I remembered that's what actual sports are too. I don't think I'll ever understand either of them.

What's going to make or break eSports as a mainstream entertainment is whether or not they figure out a way to make them interesting to watch and understandable to a non-player audience. The "mechanics" of physical sports are frequently easy to pick up even if you don't know the sport beforehand, but the same can't be said for eSports and the constantly-evolving metas that emerge as the core behaviour of the game and its characters are modified patch to patch.

This season's premier league operates under the same ruleset as last year's. The same isn't necessarily true of League of Legends or Overwatch or Apex. Something like Street Fighter is more grokkable because it's on a 2D plane and our lizard brains understand "punch good" until the tactics and subtleties become apparent.

The commentators on the (admittedly small handful of) eSports streams I've tried to watch make few concessions to an unfamiliar audience.

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Alastor

Play

Cyberpunk 2077
This game bugged out in the first 10 mins and I had to reset it. Only did the prologue thing and not even any combat so I don't have much to add (besides watch Edgerunners it's really good) but I thought that was funny.

Tactics Ogre Reborn
Also not much to add other than I'm still enjoying it and I'm enjoying my newest recruits, two Octopi who can air strike with Acid Rain. Actually the monsters in this game are so cool I decided to keep around some Chocobos in FFT for a while and they're also pretty good! If there is one thing I would say about TO is, and this is probably unfair, is that the list of classes you get aren't terribly exciting even if they fulfill a role well.

Final Fantasy Tactics
I am going to use more named characters than generics this time, yes that's right, I did not use Thunder God Cid when I first beat this game! The guy everyone says breaks the game and I think I already had a PSP Exclusive Dark Knight and the Arithmetician class (which has a mechanic where it can cast spells based on numerical values such as 'Cast Flare on ALL enemies with a level multiple of 5') so I didn't need him!

Using this absolute Queen as a result:
'Divine Ruination':kneeling:

Want
There's a short RPG on Steam called 'This Way Madness Lies' and it's basically the closest I'll get to a modernSailor Moon game/rpg. It looks really nice actually and it's cheap so I'll prob get it soon.

Bin
I dunno if I can be bothered to level up an appropiately prepared EV trained Lv100 Pokemon to fight in the exclusive Charizard raid upcoming for Pokemon Violet, really kinda' just wanna' move on.

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big mean bunny

I got WWE 2k22 at the weekend and am utterly addicted to it. I got the Xbox One version as planned to take it work but already now thinking of just giving this to work and getting the series X one for home as heard its got better models in it.

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Cheddarfrenzy

Play
Some idiot pointed out to me that Football Manager is on gamepass, so it's now installed. The mighty Owls will soon be soaring again, assuming I can find another 6 hours in a day…

Tomb Raider: Anniversary - just reached St Francis Folly, which is still in the top 10 of my favourite levels anywhere.

Persona 4 - found my Vita tucked away in a pre-Christmas clear out and restarted this again, might make it past halfway this time! I've got a few longer trips for work in the next couple of months, and the Vita is so much less bulky than the Switch for small bags. Also got the Nonary games and FFX installed, whispering "replay… replay…" Should see me through a few train journeys.

Want
New Zelda. If I hadn't rediscovered the Vita, I was pondering a train replay of BotW to get me through the travel time. The thought of that has definitely whetted my whistle for the new one.

Bin
Croup, as the latest in a long, ongoing and incessant series of child illnesses this autumn/winter.

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dizzy_est_un_oeuf

Hello. This site is blocked on my work laptop for some reason. I've become a mobile lurker.

Play: I've gone back to playing Fortnite. I can't remember (casting my mind back a week) if I read some articles that posited Fortnite is the best it has ever been before I downloaded it or after - as some sort of confirmation bias - but, yeah, Fortnite has really changed since I last played.
Pretty much every aspect of the game has improved. It's unbelievable. The map is full of interesting locations and character movement has really improved. The introduction of the No Build game just seals the deal in terms of being able to enjoy the combat & looting side of the game without having to worry about a whole other control scheme. I've also won a bunch of games which was pretty rare in the old days. My reactions certainly haven't sped up so can only assume the game is a lot easier than it used to be!

Marvel Snap: Was really into playing this for a few weeks after it came out but recently hit level 50 in the most recent season pass and lost the compulsion to play. Towards the end I was grinding out matches and finding that the rewards were diminishing. I have a deck of annoying cards (called Dickheads) with a focus on movement and destruction which does a pretty decent job but I've not collected many cards that offer more interesting ways to play.

Want: I'm pretty excited to replay Mass Effect when it comes to PS+ this month. I had a great time with ME1 about the time ME2 came out but because of the way I'm wired never felt much of a draw to play ME2 or 3. The first game isn't typical of the sort of thing I like to play so it felt like a happy accident when my flatmate coerced me into playing.

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martTM

Want
New Zelda. If I hadn't rediscovered the Vita, I was pondering a train replay of BotW to get me through the travel time. The thought of that has definitely whetted my whistle for the new one.

My partner and I have an agreement: no Tears of the Kingdom until we finish BotW. We both got near the end but never completed it, and now our previous save files are immensely confusing because we can't remember how to play it. New games all round then, I haven't even left the plateau yet and I'm already three hours in. :laughing:

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Cheddarfrenzy

We did the story, big quests (master sword etc) and all the shrines, as well as some odds and sods, but drew the line at finding all the korok seeds. They can frankly do one.

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martTM

Won't you just burn yourself out by the time you get to the new game though? They do look very similar.

Probably? But it's literally the only Zelda I've never finished. I really should.

If that means I don't want to play TotK until later in the year… well, whatever.

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Alastor

I love BOTW so much I can't believe I never got every seed, put 1800 in BOTW 2 please.

BOTW still the fucking :goat: don't @ me, @ MPH instead because I think he agrees hahahaha t(-_-t)

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cavalcade

I was going to say that eSports are never going to catch on, because they're just watching someone else play something, then I remembered that's what actual sports are too. I don't think I'll ever understand either of them.

League 2022 Worlds was watched by 5.1 million people. Total viewership for 2022 was in the region of 500 million plus across all eSports. It's certainly interesting as neither of those figures would really trouble even fringe sports in terms of global reach. As aniki says, one big barrier of entry is the understanding of the mechanics in play, and presenting what's going on in an understandable form. League/Starcraft are undeniably popular as they can be presented in a more strategically valid, top down sense that doesn't really require a huge amount of game knowledge to at least get a basic understanding of what's going on. The fracturing is evident in those figures - 5.1 million for the most popular eSport, but it's a fraction of the total viewership.

Where I do think League has done well, especially the LEC (the EU portion) is the same thing as Drive to Survive, that any sport is far more engaging when the personalities of the players are brought forward. Apex at the moment in the US is doing especially well here, as well as finding casters (e.g. NiceWigg) who understand how best to merge the human interest stories and live gameplay together in engaging commentary. When an eSport nails all these aspects they can be absolutely amazingly engaging as a sporting event. Thrilling even. For sure, I think it's decades until a Rocket League, CS;GO or Warzone tournament (or equivalent) troubles real sports but if I was going to invest at the ground I'd be putting all my money there, not into buying Manchester United.

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cavalcade

I've also won a bunch of games which was pretty rare in the old days. My reactions certainly haven't sped up so can only assume the game is a lot easier than it used to be!

@feltmonkey it's either you or me who tells him. I don't think it should be me every time.

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Alastor

I fucking wish fighting game esports were as popular as MOBA and FPS esports tbh

Evo Moment 37 »»»

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Alastor

Cyberpunk has got it's vice like grip on me, I played it for like 10 hours straight the other day just doing side stuff and I didn't beat the prologue in that time. Having a really fun time just cruising around Night Street doing sidequests and busting gangs on the street whilst slowly getting stronger by levelling up and upgrading/crafting new gear.

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cavalcade

Since I reached about 50 hours in on Cyberpunk I've achieved very little beyond doing exactly that. I really should progress the story at some point.

Play/Bin
Another play I forgot is Deathloop (which before today was heading for the Bin section). I own this on PC and PS5, I have started it about 28 times convinced that it'll be great. And have, about 30 minutes later ended up hating it. But I made a real effort to push through on PS5 last night (and also decided to play stealthier than other attempts) and…. I dunno. It's all so fucking exhaustingly dense with stuff and shit. I'm all for worldbuilding and lore, but this is…. STUFF. But I respect what it's trying to do. And I started to have the first flickering of some fun. Exhausting fun, but fun nonetheless. I notice @JDubYes is cranking through it, so the question remains. Is Deathloop actually any good, or is it just a high-concept Dishonored which is actively worse?

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feltmonkey

I've also won a bunch of games which was pretty rare in the old days. My reactions certainly haven't sped up so can only assume the game is a lot easier than it used to be!

@feltmonkey it's either you or me who tells him. I don't think it should be me every time.

I will not shatter another's dreams as you shattered mine.

@dizzy_est_un_oeuf you are an elite Fortnite player, as I was a couple of months ago. Don't let anyone tell you otherwise. We're both equally excellent at Fortnite.

In other news, The other day I played a game of Halo and ended with stats of zero kills and 18 deaths.

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feltmonkey

This season's premier league operates under the same ruleset as last year's.

Oh my sweet summer child…

Bin
The ever-changing, confusing, and consistenly unfit for purpose handball rule. A potted history:

The handball rule started life as a rule designed to stop players using their hands to gain an advantage. The criterea was that any deliberate use of the hands was a foul. This recognised the fact that football players generally had hands, and that sometimes they would accidentally get hit with the ball. However, how do you judge intent? Referees can't read minds. If a defender stands with their arms out and a goalbound shot hits their arm, is that deliberate? But sometimes your arms do just kind of flap about when you're playing sport - it's part of keeping your balance. Something needed to be done!

So, referees started taking into account whether the arm was in a natural position (although at times it seemed that they only had a vague understanding of how human beings worked) as well as things like how far the ball had travelled before striking the arm, and how fast it was travelling. But this wasn't enough. There was now a more nuanced approach, but it was being applied by human beings of varying competence, so the rules needed to be tweaked again. The word deliberate was removed. So now every time the ball hit a hand or arm it was a handball. This lead to a number of shockingly unfair penalties, where if an attacking player was good enough they could just flick the ball at a defender that was tightly marking them and hope that it brushed their hand, and if it did, they were rewarded with a set-piece that had an 80% likelihood of resulting in a goal. This began to undermine the whole game, as defending became impossible, and the surest way to score a goal became to actually just boot or flick the ball at any defender who happened to be in the penalty area. This happened at the same time as the introduction of VAR, so it was also easier to check whether or not the ball had brushed that hapless defender's pinky.

Things changed again. The scorched earth approach of treating every brush of the hand as a handball was dialled back. Now referees were issued with pictures of players in unnatural body positions. Yes, I know how that sounds. Following this, the most reliable way of defending became standing with your arms behind your back. This is a ridiculous and difficult way to play a sport that involves running about and quick changes of direction, but there you go. Interpretation of intent came back into the picture, but under the double scrutiny of VAR. Having another pair of eyes to judge a situation, one with the benefit of slow motion and a few different camera angles should have made things better, right? Wrong. In most normal walks of life, having a few people judge a situation and come to a consensus should mean that there is more chance of coming to a sensible decision, but when you're talking about referees, it just means there's more chance that one of the people involved is a madman with a monstrous ego, who overrides everyone else's opinion. This is true in other walks of life as well, of course, but with referees, if you get two of them in a room, it's virtually guaranteed that one of them will be nuts. Interpretation of intent is currently more all-over-the-place than it's ever been.

With the art of defending ruined by the handball rule, the lawmakers moved onto the attacking side of things. When the rule was that accidental handballs weren't free-kicks, it was possible to legally score with your hand. If the ball was blasted into an attacker's hand and rebounded into the goal, that was a goal. It seems unfair, doesn't it? So they changed the rule so that if an attacking player handles the ball in the act of scoring a goal, or the immediate build-up to that goal, the goal would be disallowed. Okay, that seems fine until you give it a few second's thought. It's only the scorer who can be penalised, so you can have one attacker accidentally deflect the ball with their hand, sending the goalkeeper in the wrong direction, and another player tap the ball in, and that's fine. Attacker's arms don't seem to need to be in a natural position either - for some reason that only gets applied to defenders. Weirder than this though, you can have a situation where an attacker might accidentally control the ball with their arm before having a shot. If the shot is saved and tipped behind for a corner, the attacking team is not penalised, and they have the chance to score from the resulting corner. If the ball goes in, the goal is disallowed and the defending team gets a free-kick. So there's a weird incentive for the keeper to let the ball go in and hope that the handball is given.

I haven't even mentioned which part of the arm is considered a handball. That changes from time to time, but at the moment it's below the t-shirt sleeve. So do players in long sleeves get to use their entire arm? No, but then the referee has to guess. Not all kits have the same length sleeves anyway. Oh and another thing - there was a rule introduced last season that if the ball hits a defender's arm that they are using to support themselves on the ground while sliding that wasn't a handball, but that rule got reworded this season so now it is a handball if it's adjudged to be deliberate (how?) so you get situations like the penalty that Portugal got against Uruguay the other day.

That's a lot of rule-changes eh? I must be referencing the whole history of football, right? No, my timeline for this whole rant starts in 2018. The handball rule changes every single season, and the guidelines on how to interpret it change during the course of the season itself on average twice each season. This is just one rule. A post about the offside rule would have been twice as long. If audiences can cope with that, they can cope with Overwatch patches.

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dizzy_est_un_oeuf

@dizzy_est_un_oeuf you are an elite Fortnite player, as I was a couple of months ago. Don't let anyone tell you otherwise. We're both equally excellent at Fortnite.

I bloody knew it! There's been a few times where I've been thinking "wow, those other real Fortnite players are making odd choices."

It did occasionally make me think that the youth of today suffer from their lack of having nothing but a Quake demo disc to play when they were 14.

With no internet.

Against bots.

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JDubYes

Another play I forgot is Deathloop (which before today was heading for the Bin section). I own this on PC and PS5, I have started it about 28 times convinced that it'll be great. And have, about 30 minutes later ended up hating it. But I made a real effort to push through on PS5 last night (and also decided to play stealthier than other attempts) and…. I dunno. It's all so fucking exhaustingly dense with stuff and shit. I'm all for worldbuilding and lore, but this is…. STUFF. But I respect what it's trying to do. And I started to have the first flickering of some fun. Exhausting fun, but fun nonetheless. I notice @JDubYes is cranking through it, so the question remains. Is Deathloop actually any good, or is it just a high-concept Dishonored which is actively worse?

I think either the prologue is surprisingly long, or looking back actually feels sort of like a prologue within a prologue, so it wasn't until forcing myself to play it for maybe the fourth or fifth time that I really got into it. Once it finally got going I ended up really, really liking it though.

Was happily focusing on it for the last week or two, finished it yesterday, and it is very good.

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BeanyFGC

Play

Soccer Story

Been waiting for this game for a while. Big fan of the sports RPG games like Golf Story, but this isn't doing it for me. So it's going in the Bin unfortunately. It doesn't have that good sense of humor these type of games need, and the gameplay feels underwhelming. Most quest are the same, shooting at targets, shooting at trees and stuff like that. As for the football matches themselves, boring. It's too easy to get a shot off, but it's up to the AI to save it or not. He can be an unstoppable wall, or watch the ball slowly roll into the net. Pretty disappointed.

Want

River City Girls 2

Can't wait for this, but I'm really confused. It's supposed to release this year and this year is almost done so I'm getting worried. It came out for Japan last week, so I'm hoping next week? …..also game pass? 🙏

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BeanyFGC

Can't wait for this, but I'm really confused. It's supposed to release this year and this year is almost done so I'm getting worried. It came out for Japan last week, so I'm hoping next week? …..also game pass? 🙏

December 15th! Yay! They just announced it. Can't wait. Out on the same day as High on Life, but I'm gonna have to play this first I think.

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cavalcade

Borderline Binning
What is the point really of games the size of Forbidden West? I looked at the map and scrolled it out after playing for days and I've unlocked about 5 percent of the game world. What is uncovered is already littered with a billion quest markers. I'm enjoying it as the moment to moment gameplay is good and it looks astonishing but how did we end up here? What game is responsible for scale being king? GTA3 maybe? When they padded out the original Assassin's Creed?

In the photo mode in FW you can actually zoom in and see individual skin cells on Aloy's face. This gen's technology is amazing but couldn't we have a push now to reduce gameworld size and focus a bit? Deathloop is an interesting counterpoint - it has four locations you visit over and over with different aspects opening up each time you do and them changing depending on the time of day.

It's the same with Witcher 3 or Valhalla, just these enormous sprawling worlds full of a baffling amount of busywork. I know it's been like this for ages and it's old man shouting at cloud stuff, but surely even people with loads of time on their hands don't have enough if it to play more than one of this sort of game a year. And there's about 5 released every month now. At the very least could there be a switchable mode where you just have the main quest line which dumps additional XP to keep you levelled and a busywork mode that spews question marks across the map if you fancy it?

I'd quite like to see the sea in Forbidden West but at the rate I'm moving across the map it might be simpler to actually attempt to walk to San Francisco in real life.

Last time I was there I pooed in a swimming pool. So kinda hoping that's either commemorated in the game or real life.

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martTM

Part of the reason I've been hesitant to go back through Breath of the Wild is exactly this: it feels so unconstrained, so massive. I don't want that really. I want a tight, well designed little world where I can do lots of stuff, but then not be at risk of missing something because I happened to look North instead of North North East at a specific moment.

Without direction of some kind, I just feel lost. And yet if a game specifically says GO HERE, I'll do the exact opposite. I get nothing done. Pulling things in would dramatically help a lot of experiences… size isn't everything if you use it right. Or so I hear.

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Brian Bloodaxe

Bin
Buying laptops - A million options, all named random strings of numbers and none of them actually wanting to tell you what is inside them.

If anyone has seen a reasonable deal on a laptop for about £400 please let me know!

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Garwoofoo

Back to a couple of old favourites:

The Dawn of Ragnarok expansion for Assassin's Creed: Valhalla is shit. It's basically another 20-30 hours of exactly the same activities you do all the way through the main game, but now it's in a bullshit made-up fantasy world so it doesn't even have the historical tourism aspect that usually lifts these games. The storyline and cut-scenes are worse than ever. And I am getting really sick of the bullshit puzzles in this game, it's truly ridiculous the amount of wooden shacks I've come across where I've had to shoot an arrow through a window at precisely the right angle to destroy a door lock, where any self-respecting Viking would just smash their way in with their axes.

Monster Hunter Rise though continues to go from strength to strength. They've quietly been adding enough post-game stuff through free updates to almost qualify as another expansion. There's a whole new tier of monsters to fight, a new mechanism called Anomaly Investigations, you can now take followers with you on almost every quest, and a bunch of super high-end creatures that I need to unlock. What a game.

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Alastor

The Master Rank unlock requirements are getting super intimidating for players who stopped hunting for a bit like me, like it's a great game but to get like over MR100 to get to the new Risen Monsters isn't going to be a lot for people who have been playing daily since launch but it means I can't dip in to try it for a few hunts then leave. Or even anytime soon.

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Garwoofoo

Yeah, I guess they are aiming to give their hardcore players something to do as well.

I've not really touched it since finishing the main Sunbreak quest though and I'm overwhelmed with stuff to do again. Anomaly Quests feel like a whole new Master Rank + tier, Anomaly Investigations and Qurio crafting are basically a game in themselves, I've got several new monsters to fight pretty much right off the bat, and I've got an incentive to raise my follower ranks as well now. Not to mention all the new event quests and the main quests I never completed. Huge game is huge.

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BeanyFGC

Play

Chained Echoes

About 10 hours in and it's keeps getting better. The difficulty is spot on. Random enemies are hard. Really helps with the turns base from becoming boring just by using the same attack over and over on autopilot. Really got to take all the mechanic and factors into play. It's also better to use skill attacks over your normal attacks with your health and specials refilling after every battle. I've only done a few, but the open world and dungeons seem solid too. The whole game feels like the new chrono trigger.

Bin

Halo Infinite

Went back to see how's it's going. Not very well it seems. Was thinking forge would be what it needed, but I thought the highest rated stages would be put on the normal game modes to add some content. It's seems to be just lobby's you can invite with friends. This game need more stages and this would fix that.

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Mr Party Hat

I have tried Chained Echoes but I can't get past the writing. Odd grammatical errors and incorrectly used thees and thous. It makes the whole thing feel like an A-Level project.

The battle system does seem fun, especially poisoning one enemy then spreading it to the whole group. I'm just not sure I can commit 40 hours to it without an interesting story.

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martTM

I have tried Chained Echoes but I can't get past the writing. Odd grammatical errors and incorrectly used thees and thous. It makes the whole thing feel like an A-Level project.

Gotta love it when a game dev also thinks they're a writer. See also: rocking up to a business development meeting and being presented with a game that has a flimsy gameplay loop pitch, but an already fleshed out 400-page lore document. Sigh.

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BeanyFGC

I have tried Chained Echoes but I can't get past the writing. Odd grammatical errors and incorrectly used thees and thous. It makes the whole thing feel like an A-Level project.

The battle system does seem fun, especially poisoning one enemy then spreading it to the whole group. I'm just not sure I can commit 40 hours to it without an interesting story.

Yeah, I get that. I don't normally enjoy these types of games. I couldn't get into Octopath Traveler for similar reasons. The story and characters felt boring without a interesting battle system to make up for it. I can completely understand people feeling the same for this, although the story and characters do improve a few hours in when the game opens up more. It was a kickstarter so I'm guessing the budget was low and apparently it's made by one guy too. It's a shame it's a small indie title because it's sitting at a 94 metacritic score….. with 4 reviews. 😅

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cavalcade

The utter fucking up of the delivery and subsequent updates to Halo Infinite is something I'd love to see a documentary on one day. From the comp scene to the battlepass, they've managed to systematically destroy a game that showed an enormous amount of promise, to an almost baffling extent.

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Ninchilla

I'm not good enough to enjoy Halo competitively; the last time I really had fun in the series was 4-player Firefight in Reach.

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BeanyFGC

It's a shame. I had a blast with Halo Infinite on release. The campaign was fun. It didn't change the world or anything but the open world added a lot to Halo. The multiplayer was great too. The gameplay was awesome. Then it just stopped and nothing happened and we was stuck with 10 maps?

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Alastor

I think I'd have a blast with Halo Infinite MP, I played the Halo 2/3 MP when I was going through the MC collection and I still really enjoyed them.

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cavalcade

I meant the actual pro comp scene. Quite a few professionals left other e-Sports to compete there as the prize money looked good (e.g. Snipedown) only to find the entire thing was an absolute clusterfuck. From terrible tech problems to a paucity of content and general mismanagement. Impacted many people's careers as they lost viewers and are now struggling to re-enter back into the comp scene in other games.

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BeanyFGC

Play

High on Life

Played around 2 hours so far and enjoying it. It will definitely be a hit or miss with some people. The talking guns never seem to stop talking and it great for it. You have to like the same type of humor as Rick and Morty though. Which I do. Some genuine funny and "OMG, can you get away with this?" moments. 😂

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martTM

The Eurogamer review ripped it a new arsehole. I think I like the concept of R&M more than I actually like R&M, but it's free on Game Pass so I'll probably give it a whirl and be sick of it within the hour. :laughing:

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BeanyFGC

Bloody hell. I just checked out the Eurogamer review and he really didn't like it. Can't say I agree with his take, but it's fair enough if he didn't think it was funny. To me this is a new Conker Bad Fur Day type of game. When the gameplay is decent but it's the comedy that makes it. We just don't see too many of these games anymore. I keep finding myself trying to listen to all the dialogue options with so many being easy to miss.

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cavalcade

I don't see why anyone would hate on High on Life. It has more creativity in the opening 10 minutes than most AAA titles manage over a 100 hour run. It's very reminiscent of Savage Planet (to the point that I wonder if after Google fucked that studio over any of the people ended up at Squanch Games) and it's fairly unpolished (e.g. change a key bind and it changes none of the button prompts on screen). But it's also having a lot of fun, and by and large is quite fun to play. I know we're in the post meta-meta-cool zone where it's the done thing to hate Rick and Morty now, but I think as long as you were a moderate fan the constant stream of Roiland-isms is amusing and the constant poking fun at videogame tropes works well too.

I'm sure there will be a lot of chin stroking reviews that hate it, but it's great. If it's any riposte, I think Eurogamer has churned out largely utter bollocks for the last 5 years, so not sure they should be launching wholesale into kicking anything for being funny or not. And it's free on Gamepass, so has a low bar of entry to see if it causes a chuckle.

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BeanyFGC

Completely agree. A 59 metacritic is poor. I honestly think this will be highly recommended for the next few years and seen as a gem in gaming.

Edit: I've just seen it's a 72 on the Xbox metacritic and 59 on the PC one. Still really low for what it is

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Cheddarfrenzy

From the YouTubeLol videos I've seen, it's the gaming equivalent of sitting on the bus with a bunch of teenagers who have smoked enough weed to think everything is funny and are playing godawful shouty shite through a tinny phone speaker. Not for me at all, but then neither was R&M, of which I made it through about two episodes before it made me insanely irritated. I'm aware I'm a grumpy old man though, and am genuinely glad you're all having fun with it.

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Mr Party Hat

Yeah I found it pretty unbearable. I didn't get to the game bit, the first 20 minutes were enough to convince me I didn't like the humour.

Although I do remember seeing a menu option to turn gun dialogue off, so maybe I'll give that a go. Any reference to Savage Planet is enough to pique my interest.