I don't think it matters where we are posting as long as we are posting. Maybe we will get more discussion without PWB. Let's give it a go.
We've all been here for at least fifteen years, we all post when we've got something to say. I expect we will all keep ticking along with occasional flurries of activity when something interesting happens in videogames.
It was me, not MPH, so it's more of an event that I might actually be right.
They might not be able to paint minis but they can certainly colour stl files
Play
[This space left deliberately empty]
Run
My Reach of the Roach God game has been on pause for a bit. I'll hopefully be back to it soon.
The D&D club at the community center was a success. Over eight weeks we had eight regular attendees and a few others too. We managed to get them running games for each other too and all in all fun was had. We are already booked in to do another ten sessions later this year. I'm going to try and introduce them to other games this time.
I'm hoping to start a second group soon probably running DragonBane or Mutant Year Zero.
Read
I got totally engrossed in DragonBane last month. The two campaigns look like fun and feel like Fighting Fantasy gamebooks with towns surrounded by wildernes and roaming orcs and demon cults.
Also from Free League, I just got the PDFs for the Coriolis The Great Dark. I've only flicked through them so far but they are very pretty.
I've been reading an unusual number of D&D 5e alternatives. His Majesty The Worm is another attempt to do old school dungeon crawls with modern narrative rules. It's enormous and did nothing to convince me that I'd have any fun playing it.
GrimWild tries a similar thing but trying to capture 5e adventuring with a sort of Blades system, it's really bad. There whole book reads like a reference for a much bigger book with words choices like critical roles being explained on the Odds&Ends page. Everything the pcs fight or try to achieve is rated in dice pools which don't work the way the rules seems to want them to. In simplifying magic they've just made it dull… I'm not impressed.
Not really reading but I've been listening to the Critical Role AP of DaggerHeart. Outside of combat it's the same old loose RPG casual play, during combat though it's all about the points! Roll to hit, gain 1 Hope, roll damage, target loses 1 HP, spend 1 Stress to do another 1 HP worth of Damage. GM spends 1 Fear to do 2 or 3 HP Damage to everyone, PCs spend 1 Armour to keep 1 HP. It's not enthralling to listen to. It might be more fun in play but you probably have to be really invested in pools of points.