Brian Bloodaxe
Read
I occasionally run games at cons or in the shop for kids and entirely new players. I've found Offworlders to be pretty perfect for running SF games for this crowd. Character generation has a couple of meaningful but easy to understand decisions for players to make, play is clear with everything being resolved with 2d6+stat, the game only uses d6s so I can bring dice I don't care about to events and I don't have to worry about the player who spends the whole session asking which one is the d20 So that's great, but I've been looking for an equivalent for fantasy sessions. You'd think that that would be simple…
Offworlders is based on World of Dungeons, but its class abilities are not very exciting and its magic system is rubbish
Jared Sinclair's 6e is an expansion on the concept and is actually really close to what I am looking for. Mages and Clerics have actual spell lists, the Fighter and Thief are both interesting. The whole game (all ten pages) is suffused with encouragement to add to or rewrite the rules which I really like. My only issue with this is that it really wants to be used to campaign play. I guess I could just start a one-shot session with each player choosing a couple of level ups.
Tiny Dungeon 2e Is written to fill exactly the needs I outlined above. Simple to use, only d6, minimal rules… The first thing players do when they sit down to play is read through a list of six pages of character traits and choose three for their character. Bin
Write
All of that was a roundabout way to say that I am writing my own game, because none of the other options are quite right. I'm going to bring in my own skill system and all the other little tricks I've found over the last ten years and make what I hope is a game which is effortless for players but still interesting.
Me and a friend just wrote up and submitted a playable RPG/pitch to a contest Chaosium are running. Our game is a game about helping out a community in a weird post apocalypse ten years after the collapse of society. I think we've manage to put our own spin on things. Just setting it in Scotland is a step away from a lot of the usual tropes.
Play
I played in a game of Shadowdark last week. If you don't know it, it is 5e stripped back until is it basically OSR. It's fine. It works. It's a little dull. But then, the fun is supposed to be in the adventures and sure enough I did have fun with the adventure. I died twice.
I think I'll be playing in a Mothership game next week. I love Mothership 1e, so that'll be great.
GM
Trying to run Mothership in the shop and Monster of the Week at a friend's. Two sessions into both and both are going great, but real life means I probably have to take a break. I'm off to France for a few weeks soon anyway.
Shop
The shop where I run most of my games just had its one-year anniversary. We had a fun party to celebrate and it was pretty incredible how many friends were there who I simply didn't know a year ago. If you are in or near Edinburgh at any point, you should pop in: Ancient Robot Games