Ninchilla
Mostly October, tbh.
Read
I spent a few days going through the 2024 D&D rules, and overall I think the changes are for the better. I gave everyone in my campaign the choice, and they've all decided to switch over next level up.
The alpha version of Rapscallion released last week(?), though I've only really skimmed it at this point. It's a cursed pirate adventure PbtA, with probably better vibes than mechanics, but I need to dig into it a bit more. Like Inevitable, reading it makes me excited about the thought of running it.
Finally, the Quickstart/preview for Modiphius' Discworld is out, and I'm backing the hell out of it when it launches. The writing really groks Pratchett, and the system has no stats, no HP, and no combat rules, opting instead for a pun-based mechanic where you get to roll bigger dice based on how outrageously you can justify you character's traits as functional in the situation.
Play
Nothing on the go yet, but one of the players from my Dragonbane game has offered to run something in 5e, so I have a Harengon Wizard Librarian ready to go for that.
GM
Dragonbane finished a couple of weeks ago, so it's just the main 5e game for me at the moment. I'm conflicted on Dragonbane; I still think it's a decent system, but not all of it is all that well thought out (plate armour completely trivialises combat in 90% of scenarios, for example, and the economy makes no sense at all). I might use it again for one-shots, but I'm not convinced it's really a campaign game.
I've been trying to organise a one-shot in The One Ring, Vaesen, or Inevitable for a while, but scheduling is being a pain.
A friend of ours is also due to visit soonish, and she really likes Discworld, so I'll see about maybe running the quickstart adventure when she's here.