RPG Winter 2025

Started by aniki
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aniki

Read

Still on Coriolis: The Great Dark, mostly flipping back and forth between three different books to get a grip on the Flowers of Algorab campaign with a vague idea of running at least the first chapter. Still not totally convinced by the mechanics, but hopefully the VTT will handle a lot of the heavy lifting on the crunchier interactions.

Play

As usual, not getting to sit on the other side of the GM screen these days. :sob:

GM

I could run Land of Eem forever, I think; the sandbox has just so much stuff that I've barely scratched the surface across two different (simultaneous) campaigns. The two parties have overlapped a handful of locations, but their interests and approaches have been so different that I'm sure I could run a third group through the same places and see things go in completely different directions. I'm not used to prepared material at all, really, but definitely haven't run with something this deep, broad and flexible before.

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Ninchilla

Read
I had an about-to-expire £10 credit on the Modiphius store for some reason, so I grabbed the Fabula Ultima Atlas: Techno Fantasy, and have been flipping through that a bit. There's a lot of worldbuilding ideas there, some of which are kind of neat, but their approach to a Materia-style swappable class/ability/magic system is also quite interesting. Dunno if I'll ever run it, but there's stuff I might poach.

Play
I'm back in a D&D 5e game, this time going through Princes as the Apocalypse. It's not a well-balanced campaign - lots of easy dungeons with impossibly difficult bosses at the end (the first boss can cast a level 5 magic missile, against level 1 characters). The party TPK'd twice before I joined, then TPK'd again almost immediately after. We're now restarting as level 3 characters to see if we have any more success.

GM
The One Ring continues! Everyone seems to be having a good time, though I really need to find a way to make combat more interesting; the PCs don't generally have a lot of options for what to do, and their stats still aren't brilliant (though the next Fellowship Phase should help with that - it's been a while, and they're sitting on stacks of XP). It also doesn't help that my regularly-godawful dice rolls mean that the monsters aren't great at landing hits, so fights against bigger enemies tend to turn into a bit of a slog. I do think I'm getting a bit better at it, just not as quickly as I'd like.

I'm also writing/adapting a festive-ish/wintry one-shot for Mausritter, since the kids have been asking to play again. Just need to remember to keep things short, breezy, and not too complicated!

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Brian Bloodaxe

I've been so busy with life stuff that I could pretty much copy& paste my RPG Autumn post.

Read
Coriolis TGD & The Flowers of Algorab. It looks great. Keen to get it to the table again.

Mutant Year Zero. Particularly Mechatron and the two campaigns. Also keen to run this.

Troubleshooters and it's U-boat mystery adventure. I thought that an RPG based on French &/ Belgian comics about globetrotting adventures in the 1960s would be a fun change of pace but the adventure isn't very exciting and I lost interest.

Play
We played a game of The Score, a GM-less card based heist RPG. Very lightweight, it takes about 20 minutes. It's fun but it could do with a better climax.

GM
Only managed a couple more sessions of Reach of the Roach God. They were fantastic, but I'd really like if this got back to regular play.