Hitman: Hitting Men

Started by Ninchilla
597d9c79e84b419579e14fc7f1f043f5?s=156&d=identicon

aniki

SASO done on the Maldives. A bit sloppy in places, and necessitated a real rush job to get into the villa at the start, but it's the first one in a while that's been entirely my own work rather than taking inspiration from what others have said here or on youtubelol.

Spoiler - click to showStart with lethal poison and a lockpick, with the Sieker emetic pistol as an agency drop in the laundry room under the gym. Quick jog over to the villa via the beach (to pick up a pearl in the absence of coins), over the wall, distract and take out the maid, shoot the security system through the window, then upstairs and wait for the maids to give you the opportunity to slip past, into Williams' bedroom and poison the medicine then sneak back out the way I came in. Head over to Portman's villa, knock him out in his bathroom and hide the body, then remove the safety pin from the trapdoor in front of the sink – she'll fall through it later. Grab the emetic pistol from the laundry room under the gym, hide in the bushes and use it on Bradley while he's walking past, then take out his guard and drown him, hiding both bodies in the laundry room across the corridor. Cheese it to an exit.

Whatever way the timing worked out for me, all three kills ended up coming in within about 20 seconds of each other.

There are still many, many challenges to go and I'm at a total loss on how to even trigger some of the circumstances necessary for a couple of the assassinations, but that Mastery isn't going to Rank itself.

597d9c79e84b419579e14fc7f1f043f5?s=156&d=identicon

aniki

There's been some weird line of sight stuff in the Maldives for me – cleaners in the villa have seen me through walls, just long enough to spot bodies I've been moving – but it looks like that might work both ways…

597d9c79e84b419579e14fc7f1f043f5?s=156&d=identicon

aniki

Mastery 20 done on Haven, which was actually a lot of fun in the end. Still haven't done Sniper Assassin on it, but SASO20 is enough for me to finally move onto Hitman 3 content.

Dubai is stunning to look at. I spent the first 20 minutes in the Burj just wandering around the gleaming public areas, marveling at how shiny it all is. Stumbled across and completed two mission stories, unlocked a handful of one-way ladders, and got a bunch of disguise-related challenges ticked off. Got enough Mastery for a few hidden stashes and a new starting location, plus a third emetic poison vial and a snowglobe for the inventory.

597d9c79e84b419579e14fc7f1f043f5?s=156&d=identicon

aniki

I was a little surprised at how straightforward SASO turned out to be in Dubai – the verticality and number of guards (all with different clearance levels) had me feeling very cautious about it, but after I got the elevator doors and some shortcuts open, suddenly everything clicked into place very easily.

Spoiler - click to showI used the elevator shaft on the east side to climb up to the security station and take out the cameras, then up another floor and out across the helipad to get into the ventilation area behind Ingram's office, then snuck in and poisoned his glass. Back down the way I came, then into the backstage of the art installation to set up the electrocution kill from the Icarus challenge, which took a lot of waiting around for Stuyvesant – not sure if I should've done them the other way around to save some time. Leisurely walk out to the elevators for exfil.

Sniper Assassin should be pretty easy to get as well, though I suspect it'll be another "pacify and point-blank" job using the How the Mighty Fall mission story as a basis.

Still a few levels of Mastery to clear yet, though - I'll probably have to take a look at the escalations to get to 20.

F2da1fde4198a198a7bf28a0bb9e4924?s=156&d=identicon

Ninchilla

I never played the mobile one, though given how bad I am at the console sniper mode, that might be for the best. I have seen to have a current-enough handset for any of these fancy games, anyway.

Happy Elusive Target day, everyone. Good luck out there and let us all know how you get on.

Oh, that's today? Eek. I was coincidentally running a few Featured Contacts on Sgàil last night, so hopefully that'll help. It'll be tomorrow before I can take a crack at it, though, as D&D got shifted. Still - good luck everyone.

F685c54cae853f335494667cd79fcd9a?s=156&d=identicon

martTM

Two goes at it over lunch, because I miscalculated and had to wait 15 minutes before he unlocked. Both failures, both because I got spotted trying to nab a certain disguise. I reckon I can do it though.

F685c54cae853f335494667cd79fcd9a?s=156&d=identicon

martTM

The target?

Spoiler - click to showI encountered him in the gallery, being all suspicious, but he's a slippery one.

F60433f12a9c38826ca43202f7366da8?s=156&d=identicon

Garwoofoo

Very easy elusive target - although admittedly I wasn’t going for Silent Assassin or anything, I’m just here for the suits.

F685c54cae853f335494667cd79fcd9a?s=156&d=identicon

martTM

Yep, for general elusive targets, looks like you get extra suits - I got the Classic Terminus one as well as the suit and mask. Winter suit for five SA elusive kills. I missed the one for the previous guys though.

Turns out I was making that much more difficult for myself than I had to. Done, Silent Assassin.

F685c54cae853f335494667cd79fcd9a?s=156&d=identicon

martTM

That's even messier. :laughing:

Spoiler - click to showI got a guard uniform, confronted him when he was acting suspiciously, then followed him to see where he went. He's really cautious, but once I knew the rooms he could pick to retreat to, I got into one of them ahead of him and hid as best I could. Once he entered and closed the door, I just shot him in the face… except I missed and had to shoot him a few more times. Hid him behind the cupboard and then backtracked to the exit.

597d9c79e84b419579e14fc7f1f043f5?s=156&d=identicon

aniki

It was going really well until I attacked the target with an open door leaving me in full view of a guard who quickly shot me to ribbons while I tried to find the voice recorder.

F685c54cae853f335494667cd79fcd9a?s=156&d=identicon

martTM

That was the problem I was having. He'd walk into a room, close the door, see me and then open it again to leave. If I followed him in instead of being there already, I'd close the door and he'd immediately open it again. Like I said, he's a cautious fellow.

F2da1fde4198a198a7bf28a0bb9e4924?s=156&d=identicon

Ninchilla

Done, but it could have gone better.

I was on track for silent assassin, until I got tagged by a camera on my way out; then royally fucked my attempt to clear the footage, resulting in a sprint to the exit under fire. Sigh.

597d9c79e84b419579e14fc7f1f043f5?s=156&d=identicon

aniki

SASO down on Dartmoor. Just posioning left in the Assassination challenges and Sniper Assassin, which should be easy enough – but then I've got to start getting down into the more obscure challenges for Mastery 20.

Spoiler - click to showStarting at the default location, hopped over the wall and around to the shortcut ladder on Zach's balcony (taking out the guard here), then into the secret passageway to wait for the target to come in and sit down. Her bodyguard stands with his back to the passageway opening and a pillar blocking his sight of the target, so you can shoot her through the one-way mirror before you subdue him. A bit of sneaking around on narrow ledges and drainpipes to get to the target's bedroom upstairs, taking out the cleaning staff in her room so there was space to get rid of the guard in the hall. Across to the office, take out the guy at the bottom of the stairs, then nab the file from the safe. Back out the way I came in, then across to the River Bridge exit on the East.

597d9c79e84b419579e14fc7f1f043f5?s=156&d=identicon

aniki

Dartmoor done, and onto Berlin – which has given me the cruelest temptation of a crossover that will never be realised.

F60433f12a9c38826ca43202f7366da8?s=156&d=identicon

Garwoofoo

** sounds the DLC klaxon **

https://www.ioi.dk/hitman-3-seven-deadly-sins/

Hitman 3: Seven Deadly Sins, a 7-part expansion offering new "visually distinct" contracts and escalations, suits and items. Each part themed around a different sin.

Act 1: Greed is out next week and all the regular free April content will be thematically tied into this in some way as well as part of a "Season of Greed".

Haven't seen anything on pricing yet though apart from the fact you can buy each episode separately or discounted as part of a collection.

F2da1fde4198a198a7bf28a0bb9e4924?s=156&d=identicon

Ninchilla

Interesting. Slightly disappointed that it's so contact/escalation-based, rather than a new narrative like Sarajevo Six or Patient Zero, but I get that that'd be a lot of work, and hey - more is more!

F60433f12a9c38826ca43202f7366da8?s=156&d=identicon

Garwoofoo

It's a new Deluxe pack really, isn't it? A handful of escalations with associated unlockables. I guess it will depend on how much it costs and how creative those escalations are.

What on earth is Sarajevo Six?

F685c54cae853f335494667cd79fcd9a?s=156&d=identicon

martTM

Haven't seen anything on pricing yet though apart from the fact you can buy each episode separately or discounted as part of a collection.

£4.99 / £29.99, I believe.

F60433f12a9c38826ca43202f7366da8?s=156&d=identicon

Garwoofoo

That seems like a lot. (Yes, I bought the Deluxe edition, that was a lot too).

I'll probably buy it.

597d9c79e84b419579e14fc7f1f043f5?s=156&d=identicon

aniki

To enjoy the new HITMAN 3: Seven Deadly Sins expansion, players can purchase each content pack individually (priced at $4.99 / £4.99 / €4.99 or regional equivalent).

Alternatively, all seven content packs can be purchased together as part of the Seven Deadly Sins Collection (priced at $29.99 / £29.99 / €29.99 or regional equivalent), which gives players access to all seven content packs as they are released over time at a reduced price compared to purchasing each pack individually.

F60433f12a9c38826ca43202f7366da8?s=156&d=identicon

Garwoofoo

I had a run through Haven Island yesterday evening. I'd played this a bit on the PS4 but not completely rinsed it like I had most other levels, so there was quite a lot that was new to me. In particular

Spoiler - click to showthe entire server farm under the villa

was something I'd never even suspected was there, so that was quite an eye-opener when I stumbled across it.

In general I thought it was better than I remembered it - I do like levels where you can wander round more or less freely, and this is pretty open until you start getting into the obviously restricted areas. Lots of nice opportunities to bring the targets together, too, which prevents it getting that Marrakesh/Chongqing feeling of several small levels jammed together.

Or maybe it's just that I really, really want a holiday right now.

597d9c79e84b419579e14fc7f1f043f5?s=156&d=identicon

aniki

Man, Berlin is tricky. Even with all the targets highlighted on subsequent runs, I'm finding it tough to get to them through the maze. Chipping away at Mastery to get additional starting locations and agency drops is helping - starting without a pistol is tough, even though I rarely use it; turns out being able to take out security cameras (and the evidence terminal) from a distance is much more useful than I'd realised.

597d9c79e84b419579e14fc7f1f043f5?s=156&d=identicon

aniki

That's the Classics and Mastery 20 done on Berlin. I feel like this one outstayed its welcome a bit; the sheer number of targets necessitated a more complicated level, so I still don't really know my way around it. I also tended to stick to the same handful of easier-to-access and -isolate targets, and because there were so few challenges for each of them it felt a bit repetitive by the end.

I'm going to be interested to see what they do with the level later down the line; an Elusive Target here would be a very interesting proposition considering how many bystanders there are everywhere.

F60433f12a9c38826ca43202f7366da8?s=156&d=identicon

Garwoofoo

They've corrected the pricing for 7 Deadly Sins: according to @IO_Travis on Twitter, it should have been £4.19 for each episode and £24.99 for the set.

I do wonder if this was a genuine mistake or they've quietly revised the pricing now they've seen the wave of criticism they've got from all quarters for this release.

F2da1fde4198a198a7bf28a0bb9e4924?s=156&d=identicon

Ninchilla

It has to have been a mistake; 1:1 for $/€ is fairly standard, but £30 couldn't have been something they thought they'd get away with, surely?

F60433f12a9c38826ca43202f7366da8?s=156&d=identicon

Garwoofoo

Fascinating-sounding podcast with Hitman 3's Executive Producer, Forest Swartout Large:

https://www.gdconf.com/news/hitman-and-game-production-ios-forest-swartout-larg%E2%80%AAe%E2%80%AC-gdc-podcast-ep-18

I haven't had the chance to listen to it yet but someone put together the following summaries and, well, it certainly throws some light on why certain aspects of Hitman 3 turned out the way they did - and it makes the fact it even exists sound like an incredible achievement.


Notables:

Forest Swartout Large felt that the pinnacle of her long career was in putting together the Berlin map in Hitman III (10:20)

Forest discusses how Hitman VR was conceived within the team from the beginning of Hitman III and how challenging it was to create (15:39)

Forest talks about reaching total burnout in completion of Hitman II and also reveals other personal challenges (30:54).

Forest explains challenges of the Hitman III development team working on Hitman III through the COVID-19 pandemic (37:30).

Forest was initially prepared to ship Hitman III originally with “robot voices” for NPCs because of lack of being able to bring in sound designers and voice actors in the sound studio (38:35)

Forest discusses how IOI had been acting independently from Square Enix way before they were sold in 2017 (40:29).

The “aim logic” in Hitman II was changed just before release, and this was a big deal (46:43).

Some working at IOI were not crazy about the focus on story narrative for Hitman III but this was pushed by Mattias Engström the game director (51:59).

There was ONLY ONE gameplay programmer working on Hitman III, nicknamed “CLANG” and he was assigned to the Hitman VR team, not to regular Hitman III.

(In a previous interview, Forest revealed that there was only ONE lighting artist on the Hitman III team).

IOI knew that they would receive flack for not introducing new features and new mechanics in Hitman IIII because of the constraints of not having a gameplay programmer available on Hitman III (52:47).

Forest says that she would be happy to be involved in a weekly podcast discussing Hitman (59:34).

Forest gives a great interview. Warm and charming personality. Comes across of a lover of working on video games. Video game development is “her jam” as she calls it.

Forest raves constantly in interviews at how incredible her colleagues are who are working at IOI.

Forest says that she and others on the team are comfortable juggling multiple IPs at once.

Forest says that she is currently on holiday, but is confident in the rest of the team working on the Seven Sins DLC while she is away.


When the executive producer of Hitman III who has more than twenty years of video game development experience, had complete burnout working on Hitman 2, you know that standard video game development required so many hours of effort and stress that it deeply affects your health.

Denmark has a 37.5 hr work week, and Forest tried to coax others to work within this number of maximum hours, although Forest often have trouble working below the maximum number of hours.

Forest loves making video games, and really puts in the hours knowing that their efforts really please the fans, and loves working with such an excellent team at IOI.

You have to think of the team being a big family rather than as a corporate entity. Not everyone working at IOI liked the choices of game director Mattias Engstrom in pushing the story narrative for Hitman III. The choice of having the sixth mission, as a linear, narrative driven, metaphor as an “assassin constrained to follow a life’s path set by his handler like a linear train” was controversial within the team at IOI, but everyone got behind the vision.

Hitman III was created under budget and personnel constraints which limited what could be created in Hitman III. Forest’s job as executive producer was mostly to say “No – we don’t have the time and budget for this”. Hitman III did not have budget overruns and was completed on time because they kept to a strict game plan without allowing for bloat and feature creep.

Forest made it clear that Hitman III was built on the faith that the gaming community would appreciate “just more Hitman”, a most polished version that this expert team could bring in a third iteration of the same game. IOI didn’t have the budget of time and personnel to do much else but make the best version of Hitman for their fans, knowing that they would be criticized for not changing the formula enough.

Hitman III was also constrained because they ended up having to put more of the Hitman III team on Hitman VR. IOI were compelled to make Hitman VR, but had no idea how to make a VR game and had no clue how much effort it would take to make.

COVID-19 put a wrench in the cogwheels in making Hitman III. Absolutely “crazy” was how Forest describes making Hitman III under COVID restrictions. IOI couldn’t have voice actors in the sound studio with their sound engineers. They couldn’t do mo-cap with the standard team together on the mo-cap stage.

IOI had paid for mock reviews of Hitman III before release of Hitman III to get a sense of how well Hitman III would be received.

Square Enix paid for most of the cost of developing the engine and prototypes for what became the formula of the Hitman Trilogy in the many years before the release of Hitman2016.

Before coming to IOI, Forest was working on the Tomb Raider series with Crystal Dynamics under the umbrella of Square Enix Europe, who also supported IOI. Crystal Dyamics and IOI were running their own show under Square Enix Europe long before IOI’s WoA Trilogy was conceived in 2012-2016.

Square Enix Europe really let the different development teams drive their own destiny. IOI was always fiercely independent, and separated from Square Enix long before they were cut lose by Square Enix. I have a sense that Square Enix Europe found IOI’s independence too annoying.

Forest, Executive Producer of Hitman III put it out there that she not only enjoyed giving the GDC podcast interview, but would be game to participate in a weekly podcast on “Hitman”.

F60433f12a9c38826ca43202f7366da8?s=156&d=identicon

Garwoofoo

Patch notes for March:

https://www.ioi.dk/hitman-3-march-patch-3-20/

A few things we expected (Egg Hunt, 7 Deadly Sins), one we didn't (the first Hitman 3 Elusive Target, in Dartmoor from April 12) and a whole bunch of fixes. Particularly pleased to see performance mode back on Xbox One X, as well as some fixes for bugged trophies, and there are a couple of minor things I've encountered that have been squashed. Still no tweaks for HDR, but they're continuing to acknowledge it.

Good patch I think, and post-release support continues to be excellent. We should get the full roadmap for the Season of Greed next week.

597d9c79e84b419579e14fc7f1f043f5?s=156&d=identicon

aniki

Apparently server maintenance is happening at the moment, which explains why I started getting disconnected every 30 seconds partway through my first Chongqing run.

F60433f12a9c38826ca43202f7366da8?s=156&d=identicon

Garwoofoo

Also, I suspect anyone here who wants this game has got it already, but they've now released a free Hitman 3 Starter Pack, which includes the ICA Training Facility, and into which you can import your H1 and H2 levels to play everything in a single place and the latest engine.

Between now and April 5th this starter pack will also allow you to play Dubai, the first full level from Hitman 3, so it's a pretty generous demo.

F60433f12a9c38826ca43202f7366da8?s=156&d=identicon

Garwoofoo

I think I'll probably get it too, I guess it's not like I really need another load of escalations but I'd like to show my support and hopefully help keep the post-release content and updates coming.

F2da1fde4198a198a7bf28a0bb9e4924?s=156&d=identicon

Ninchilla

Yeah, that's… sure a thing.

EDIT: I was actually doing okay on the last stage, but as usual it descended into utter chaos and a sprint to the exit.

F685c54cae853f335494667cd79fcd9a?s=156&d=identicon

martTM

I'd best get on it then.

EDIT: Well, that'll teach me. The game really thinks I shouldn't because I haven't done the previous H3 levels yet. It doesn't do that for elusive targets, so I'm not sure why this mini event is any different. Going to push through over the long weekend and give it a crack.

A CRACK. BECAUSE EGGS.

F60433f12a9c38826ca43202f7366da8?s=156&d=identicon

Garwoofoo

Oh, ignore that. If you want to jump in and play this, you can. Obviously you'll see the level before you typically "should" but it won't spoil the game or anything.