RPG May/June 25

Started by Brian Bloodaxe
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Brian Bloodaxe

Read
Coriolis The Great Dark - really excited to run this when the Kickstarter delivers. It's such a bleak, oppressive setting but the fact it's in space and all the other people in the setting are so few and so far away, there's still plenty of agency for players in where they go, what risks they take, who they choose to work with. There are so many ways the bigger picture could go too.

Mutant Mechatron - Another Free League game, this one about a construction facility run by robots. Then human overseers told the robots to keep constructing and then left, never to return. So the robots kept building. Now decades have passed and the facility is falling apart, as are the robots who live there. The computer who runs everything, NODOS, has tasked the PCs with investigating robots in the facility which have apparently gained sentience. This is complicated by the fact that the PCs have recently gained sentience too and if they don't follow orders other robots might notice.

It's great, I can see dozens of things I want to do with it, including ways to integrate it with the other Mutant games. Character generation is a lot of fun too, players choose a head type, body type and locomotion type. You can get cards with the different components and put them together to see a picture of your bot. Also players can rebuild their robots as the game progresses, which is fun.

Play
Nope. I might be playing The Parthenogenesis of Hungry Hollow soon though.

Run
My ongoing Reach of the Roach God/Whitehack game continues to surprise me. The sea had gone, leaving the players unsure how they were going to get to Spider Mountain Temple. They hoped that fixing the nearby volcano would help but no, they were different problems. So they figure, they've got time and resources, let's do a massive ritual and call the sea back. So they do just that and summon the sea back from the underdark/hell. I was expecting them to find the sea sometime in the second half of the campaign. I have them a giant starfish to fight as a reward.

Later this afternoon I'm running a the first session of a D&D club for between 10 and 20 teenagers. I'll let you know how that goes!

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Ninchilla

Read
Rapscallion arrived yesterday, so I've been looking at that a bit. I like the idea of PbtA games, but some end up going a bit too granular on the use of Moves (looking at you, Root). This seems pretty solid so far, though.

I'm idly prepping some of the Alien modules, which I really want to test-run once I get the the Evolved Edition rules. I'm close to giving up hope for an IRL The One Ring Campaign. :pensive:

Play
I'm onto character #3 for Descent Into Avernus, after my neutral evil goblin rogue revealed his true allegiance to the Cult of the Dragon and turned on the party. So now it's lawful good paladin time! That'll be fine in hell, right..?

GM
D&D scheduling continues to be pretty bad - we've only managed 3 sessions this year so far, between health issues, people travelling, and car problems. Hoping it improves soon, because we're just about in the final act now, and I'm really enjoying it.

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aniki

Read

I, too, received my Rapscallion stuff yesterday, so I'm hoping to scrape it for ship-to-ship combat ideas I can use in my next Dragonbane campaign. (I also need to figure out where it can go on my shelves.)

Play

At a company meetup next month, the CEO is going to be running a D&D 5e session for a few of us, so I've been brushing off and tuning up my ACAB Oath of Redemption Paladin for that. Quite excited to finally get him to the table.

When Dragonbane wraps up there's talk of one or more other games happening before I pick up the next one, so I might be playing some ancient, obtuse system favoured by whoever takes the reins.

GM

The two Land of Eem games have been going ahead with varying levels of cat-herding (the 9-year-olds are definitely worse for shenanigans and inter-party conflict, but they're easier to schedule).

Unfortunately Dragonbane has stalled due to player (un)availability, which is pretty disappointing as we're maybe three or four sessions from the finale at most.

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Brian Bloodaxe

I definitely missed anything about the Rapscallion Kickstarter.

D&D club went well. Only six kids showed up but all had fun.

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Ninchilla

I, too, received my Rapscallion stuff yesterday […] (I also need to figure out where it can go on my shelves.)

Mine's gone under "R".


Was it just you running D&D club, Bri? The thought of running for six would give me pause, but more than that and I'd likely nope out.

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Brian Bloodaxe

We ended up with my work colleague Morgan running for the three younger teens and I helped one of the older teens run for his two friends. The goal is to get twenty kids running for each other.

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aniki

The kid decided he wanted to try GMing for me in Land of Eem yesterday, so I got to play in a game for the first time in months (maybe a year?).

He did really well, though early on I feel like he was caught out by some of my solutions to things. His characters were great, though; he got really physical acting them out and they all had a ton of personality.

I clearly didn't give him enough credit for his improvisation, though.

The session started with my character (a little bat-guy wizard) walking through a town, hearing a commotion and seeing a couple of thieves absconding with treasure bags. I did a chase through the town, discovered the thieves' hidden lair (with a combination lock entry and rooftop sentry), and smashed the door down. Inside I found a vault, a bunch of thugs and a few holding cells, with captured town guards being interrogated, then did a prison break and fought the gang's leader while the prisoners made their escape.

He'd come to the table with "you see two thieves running through the town with treasure". THAT'S ALL.

It took me years to build that kind of confidence with improv up at the table, and this kid knocked it out of the park on his first go.