Read
I'm converting a bunch of stuff (that I probably don't need to) for use in Foundry ahead of my Land of Eem game, so I've been going through the rules pretty closely. All three players have their characters lined up now, so I'm very much looking forward to getting it started once Avatar wraps up.
Speaking of, there's a new Avatar sourcebook out (Uncle Iroh's Adventure Guide) which I've been flipping through, but I kinda feel like I'm done with the system and setting for now.
Picked up Knave 2e recently, mostly for its random tables, but I haven't had much chance to look through it in detail – nor the new Wildsea expansion, Storm & Root, which introduces submarine and airship build options for the setting's tree-surfing chainsaw ships.
Play
Nothing, nada, zilch, rien, 何も. Not even sure what I'd like to play.
If we take a more liberal definition of the word "play" to include playing audio files, I've been listening to a couple of new (to me) RPG podcasts/let's plays:
Spout Lore is a Dungeon World game that's been going since 2018 and is on the wackier side without being too offensive. I'm only a handful of episodes in, but it was recommended by another lets-play GM whose stuff I really like (Improv Tabletop) so I reckon it's probably gonna be fine.
Dimension 20's Never Stop Blowing Up is using a modified Kids on Bikes system to tell an over-the-top 80s action movie isekai; I've bounced off every one of their D&D games after an episode or two, but this and Mentopolis both got me good.
And after listening to My First Dungeon's 8-episode Wildsea campaign I also went back to catch their Orbital Blues game, which were both excellent and really raise the bar for audio production in these things.
GM
Avatar only has a session or two left, which will make it the first campaign I've ever actually finished, as a player or GM. Everything else has fallen victim to scheduling, and I'm suddenly very aware that I've got to bring this thing in for a satisfying landing.
There's a been a little bit of drama in the Dragonbane game, as it turns out one of the PCs' annoyance with another PC hasn't been as much roleplay as everyone had been assuming. Last night's session turned into basically a big conversation about how we can make sure everyone's having fun without needing to drop (or at least massively truncate) one character's whole personal arc. It was a bit awkward in places but I'm kinda glad it all got aired out and everyone was very understanding and supportive in a way that made me pretty proud of the group.