I have two things.
First of all: Fucking Yikes the last two weeks of TTRPG stuff have been a goddamned nightmare.
Second of all: I have fallen into a situation where I am running an on-again-off-again Vampire 20th Anniversary game. The first session was pretty great.
Three players, playing the only vampires in a pretty small provincial city (Dundee). I premade the characters based on stuff they'd told me. I spent about five minutes with each player talking about the game, the basics of the setting, how Vampire's function and then asked them what their life was like, how the change hit them, what they'd been doing for the last twenty or so years. Then I got everyone around the table and did some background stuff.
These are people that have only really played a lot of DnD before so being like 'no, it's set in the modern world, right here' was kind of a blast of 'wait, there… there are RPGs that do that?' I broke out a map and let them draw up their own Domains (the Gangrel got pissy and territorial about the Brujah saying 'no, that part of the beach is part of the docks, which means it's mine' vs 'No, it's outside of city limits, which means it's mine.') which was kind of great to see! Players slip into the role of 'no, I want that!' very easily.
The Toreador said they would hold Elysium in the V&A, and they were told (since they're now the de facto head of the Cam in town) about an Envoy from the Prince of London coming to visit. Now, initially that was fine but one of the players realised that surely something like that would go through the Edinburgh office. Why would that bypass them since there's apparently this rule about presenting yourself before the local lord or something. The Cam in Edinburgh/London more or less leave the kindred in Dundee to their own devices; so long as they keep the wolves out and watch out for the Sabbat coming in from the North Sea then no one really cares about what they do. The Envoy will be arriving in 4 and a half hours time.
Something important to note about Dundee is that it's where the vast majority of Europe's oil rigs get sent to be decommissioned. There's actually 4 rigs on dockside right now being stripped and pulled apart. The Envoy was coming up to have a look at the industrial sites and didn't give any more information than that. This wrankled the players a bit and they wanted to head down there, check it out, and discovered that a new oil rig from an American petro-chemical/pharmo giant called Pentex was being brought into town for decom. They asked around, with the Brujah using their dockside contacts and domain, and found out from the local union rep that Pentex had their own specialists come into town who weren't union guys. Union guy figured that the players looked like a pretty mean bunch and told 'em where the Pentex guys were staying. 5 engineers and 1 Manager, staying in the local fancy hotel.
Players head around, find the rooms while the engineers are out for dinner, break in and botch something. They get a laptop full of emails and a work order, but a hotel employee walks in on them. The Gangrel does what Gangrel do and just fuckin' attacks the guy, stabbing him to death. The rest of the players are like 'what the fuck did you do that for?!'
It's at this point that I explain the concept of Humanity to the players and go 'so, you've just lost a point of humanity for that.'
He gets the body, carts it over to the bathtub and dumps it there. They make a hasty exit. They head down to the dockyard and the Toreador manages to board with a stolen ID and the laptop as proof of identification. The rest of the guys got held up at the hotel. Jetlagged, that kind of stuff. I'm just here to lay groundwork and do a bit of an inspection. While this is happening, the Brujah and the Gangrel board by climbing up the four huge concrete stacks that support the rig. They discover that one of the stacks is hollow which seems weird! Most of them have gravel and a concrete interior, after all. The Gangrel begins to dig with his claws but I'm like 'that will take longer than an hour to get through,' so he and the Brujah team up. He works on busting up the top of the stack while she climbs up the side, gets a length of towing chain (from the tugboats that pulled the rig into port), and John McClain's off the side with the chain around her waist and then wraps it around the leg. She boards the tugboat, slams the engine on and it begins to pull. It's not quite enough though (not enough successes) so she just straight up fuckin' Wonder Woman's the chain in both hands and rolls 9 successes on her strength check and rips the concrete stack out of place.
Alarm bells go off, the rig is evacuated and the Gangrel, who's still at the top of the stack that just tipped over thirty five degrees, climbs on into the hole. I may have oversold how much protection Fortitude would give him in the lead in to this, but also I didn't want to work out how much lethal damage having an oil rig collapse on you would cause. Gangrel sticks his head in, looks down and goes 'oh hey, a casket, that's weird.'
The Toreador, as their parting gift before they go off and pick up the Envoy, convinces everyone to head home while they call the emergency services. He heads off to pick up the Envoy.
The Gangrel climbs out of the stack, the Envoy gets picked up from the airport. The two phys-focused characters crack open the crate and inside is an middle-eastern man, with a shard of wood in his chest. His eyes are held open by two wire rims, and he has a strange symbol burnt into the back of his right hand. They both fail their Lore roles and are unable to work out that this is an assamite. The Brujah pulls the stake and the Assamite starts back up and just leaps forwards, grabs her and begins to drink. The Gangrel and Brujah freak out, and the Gangrel gets a good look at the Assamite who's now looking more blooded-up but also looking like someone's boiling them from the inside out. There's been a fierce miscommunication; escaping 25 years+ of torpor and eating the first thing you can see ended with the Assamite taking alotta damage, the Brujah reaching 3 blood and the Gangrel looking on angrily.
The Envoy is told that their tour will have to wait as there's been an incident at the docks. The Envoy, a ventrue because of course, is none to happy about this. She demands to go to the docks as soon as possible, any pretense of her not knowing about the casket dropped.
With the Brujah dropped to three blood and the Gangrel already running low from the nights exertions, the Assamite uses Quietus 1 to silence the area and they enter a stand off just as 11 PM hit in reality and we had to stop.