aniki
Is it just me, or is the genre having a bit of a moment these days? Not just modern headliners like Clair Obscur, but it feels like there's a remaster or remake of some dusty classic appearing every other month. (Except, y'know, the best one…)
I don't think we have a thread for those most turn of base games, though, and since I've got a few on the go right now I don't want to choke up the PWB threads forever. And I'm sure Alastor has a few novellas to post about the nine Trails games he completes every week.
Skies of Arcadia
Sometimes I think it's the nostalgia talking when I think about how good Skies of Arcadia is, but then I fire it up again and it's every bit as good as I remember. The music! The characters! The world! I adore everything about it, yes, even the random battles.
I've spent more money than I should admit in the last couple months turning my launch-day Dreamcast into a more modern machine; a wireless controller, a new power supply, a HDMI adaptor and a replacement for the GD-ROM drive that lets me boot games from an SD card. Not everything on the system polishes up equally, but the texture work on Skies' character models and environments goes a long, long way towards making it look timeless. Unlike…
Lost Odyssey
I want to like this more than I do, I think. The characters are broadly likeable and the core story is intriguing, but a lot of the vibe is just a little bit off. It's from that awkward 360/PS3 era uncanny valley where the character models look better standing still than in motion; that very Japanese over-acted motion capture doesn't help. The menu system is clunky and complicated and every interaction is accompanied by a harsh metallic click, so managing your party just feels unpleasant. The environments are muted and brown, even when there's greenery or a blue sky. And the less said about the character designs, the better. (I'm pretty sure Jensen is wearing all the fabric that should have been distributed between the female party members.)
I played this on 360 when it first came out—part of a big push by Microsoft to capture a Japanese audience, paired with Dragon Quest wannabe Blue Dragon—but never finished it after a tactical error with my save games left the party stranded in an area which they were too low-level to progress and to get back to a more hospitable region. I'm almost back at that same point on the Series X, but it's been put on hold while I dig into…
Dragon Quest VII Reimagined
The structure of this is very episodic, which means that even after a dozen hours I feel like I'm barely scratching the surface of the plot. That said, it does make for a more relaxed pace—I can hop through a portal to an island and complete that chunk in an evening, which then gives a natural break point to avoid late nights. I do wish it had a more flexible save system, but the Switch 2's resume function is a reasonable compromise (so long as nobody else wants to play anything on the machine).
I have no idea how far through I am, though; unlike Skies (which I know inside and out) or Lost Odyssey (which has "change discs" screens, even on the download version), I don't have a way to judge my overall progress. Yes, there are the pedestals that grant access to the different islands, but I have a feeling that finishing all of those won't be the end of the plot.
But I do want to see it through—it's the third Dragon Quest game I've played (after VIII on PS2 and XI on Series X) and I would like to actually finish one of them.
Final Fantasy XII: The Zodiac Age
Another one I've started and never finished, but a decent discount on the eStore pushed this into impulse purchase territory. I'm determined not to start it until Dragon Quest rolls credits, though.