Untitled Goose Game
I was a bit surprised at this. While it's charming and enjoyable it's a lot more constrained than I thought it would be. I guess, considering the overall length, making it some sort of chaotic physics puzzler would make it impossible to curate the experience. But played through about half of it with a friend and we had a chuckle.
LOTR Adventure Card Game
Looking for a co-op game with the same mate who is probably one of the best TCG players in the UK we stumbled upon this. While the lore is…. lore, the co-op was actually quite fun. He insisted we slap it on the top difficulty level, and then we got wrecked. After a few minutes of him assisting in the construction of two beautifully designed decks, we tootled through the first Campaign. It's clearly the mutant offspring of Hearthstone and the actual board game version from FFG, but it's surprisingly solid.
Metro Exodus
I've never got on with any of the Metro games, really. They look beautiful but there was something I found annoying about them. Constant hitching on the environment, and a general feeling of not entirely being in control high up among them. Well, I've managed to get further on this on the PC than I ever have on console, thanks in part to the mouse/keyboard controls which I think solve some of these issues. I normally prefer pad for an FPS but this just works better with more finesse over aiming and traversal. The game looks beautiful, to be fair. The plot is passable (I tried reading the Metro 2033 novel but only managed halfway as the translation is "industrial") and the voice acting and scripting is largely terrible. But you can't argue with the visuals.
I've had a bad run with poor pad games recently - Void Bastards and Outer Worlds also seem to have something up with the pad controls. Missing auto-aim and correct acceleration perhaps.
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Halo Collection on PC. Until it gets patched. It won't run. Or, it will run a bit, then it won't run. Which is a shame as I'd quite like to replay Reach and I'm wondering if the servers are still busy for a bit of classic Halo deathmatch.
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Halo Collection on PC. Until it gets patched. It won't run. Or, it will run a bit, then it won't run. Which is a shame as I'd quite like to replay Reach and I'm wondering if the servers are still busy for a bit of classic Halo deathmatch.
Any reason why you wouldn't play it on Xbox? It's in terrific shape there now, 60fps on all titles on every model, and 4K/HDR on the X. The matchmaking now actually works, and the last time I checked a few months ago, multiplayer games were easy to find across pretty much all modes. Being on GamePass undoubtedly helps. I'd assume with the launch of Reach it's even busier at the moment.
Sadly I think the PC version will always be more of a curiosity - the servers are separate so population will always likely be lower, and you can't play classic Halo deathmatch yet anyway as the "collection" so far only consists of Reach.
My X and One X are both groaning at capacity. I think the PC option was more out of curiosity and also the fact I had the hard disk space. I also figured as it has just come out on PC and was high up the charts the population might be higher than Xbox, but you may be right that Xbox is the way to go. Well, it clearly is as it won't boot on my PC :D
And hold up - maybe I misunderstood, the PC MC Collection is….. just Reach!?!
Additional play: I bought Yooka Laylee 2 in the switch sale, which is pretty great. It’s an homage to (rip-off of) Donkey Kong, in the same way that the first game was a Banjo Kazooie homage. Except this one is actually a great game in its own right too. Thoroughly recommended. 60fps in handheld on Switch, too.
On a separate note, I’ve only just got the ukulele pun. I am not a smart man.
What was so bad about the first one? It looked like exactly what it promised and what people wanted, or I guess thought they wanted? I've never played Banjo so the callbacks don't really affect me but theg ame itself looked…alright?
What was so bad about the first one? It looked like exactly what it promised and what people wanted, or I guess thought they wanted? I've never played Banjo so the callbacks don't really affect me but theg ame itself looked…alright?
It was soulless and not fun to play. Just going through the motions of a genre that has moved on. It was sooooo boring.
Mario Kart Switch finally clicked today while I played with the kids. I think all that changed was that I got better at drifting. Whatever it was, I'm enjoying it now.
Fair enough, but does that mean it was badly executed or people need to be careful what they wish for?
Column B mostly - it wasn't so much the execution as it was the design and gameplay. I mean, it looks okay until you actually play it. Same for Super Lucky's Tale and a myriad of other 3D platformers.
I'm on that Granblue Fantasy bullshit again, the phone based gacha RPG. It's easy to forget it's not a full on retail RPG at times. The FF Tactics style artwork is sublime and the character design is second to none
and the mechanics are way deeper than any of it's peers. It can be very confusing in a lot of ways but that's the price you pay for the depth it has.
I'm very much looking forward to the PS4 game. Not so much for the beat-'em-up multiplayer, but because the single player campaign looks like Odin Sphere. Can't wait. Roll on February (though I think that's just Japan).
Of course my favourite character is the transsexual wrestler. Of course she is. Her moves are just ridiculous.
I'm mega hyped for both, the FG because I've played it and it's super super fun and I love FG. And the action game for a more indepth look into Granblue's (amazing and deep) universe and I think it's co-op?
For the benefit of everyone else here, probably worth slapping this down:
It's a 2D fighting game in the Dragon Ball / Guilty Gear style. All those cutscenes are in-game engine. Ladiva appears halfway through. And most importantly, the single player is more like Dragon's Crown or Odin Sphere, with proper side-scrolling combat and RPG elements… good for those who don't just want a one-on-one beat-'em-up.
Sadly, all special moves in fighting games get boring… you can only see them so many times. But hey, it makes me smile.
FFXIV finally reached Heavensward and am going through that plus the Extreme primals/trials, Charly and the kids got me the Shadowbringers expansion for Christmas which also came with Stormblood so lots and lots for me to play through
Nier Automata which I like, I think, it's odd, I normally bounce off Platinum stuff as I'm just no good at action based games but the world is odd and interesting and the music is jarring in the same way as the music from the Ghost in the Shell movies (and they're kind of covering similar themes).
want
Nothing tbh, well maybe for life to be much easier but that's not going to happen now is it?
LOTR Adventure Card Game
Looking for a co-op game with the same mate who is probably one of the best TCG players in the UK we stumbled upon this. While the lore is…. lore, the co-op was actually quite fun. He insisted we slap it on the top difficulty level, and then we got wrecked. After a few minutes of him assisting in the construction of two beautifully designed decks, we tootled through the first Campaign. It's clearly the mutant offspring of Hearthstone and the actual board game version from FFG, but it's surprisingly solid.
Looks like Fantasy Flight Interactive has just been shut down - and as this was (I believe) its only game, the future for it doesn’t exactly look bright.
Shame really, I also thought it was pretty solid and it was clearly intended to support a whole lot of DLC which will now presumably not materialise.
Looks like Fantasy Flight Interactive has just been shut down - and as this was (I believe) its only game, the future for it doesn’t exactly look bright.
Shame really, I also thought it was pretty solid and it was clearly intended to support a whole lot of DLC which will now presumably not materialise.
Probably only of interest to me and cav, but development on LOTR: ACG has been picked up by a bunch called Antihero Studios who have bought all the rights etc from Asmodee. They're going to be announcing a development roadmap shortly. So it looks like this lives on.
Now if only I wasn't so terrible at it, I might be looking forward to new content!
Hello everyone. Lead developer at Antihero Studios on LotR:ACG (and former art director at FFI) here, and wanted to give you some quick info on the new team following the announce today:
Antihero Studios is an independent studio founded in 2013, and is now headed by two former FFI/LotR:ACG team members (engineering lead and art director).
Our team's efforts for LotR:ACG are focused around three things: 1) Creating frequent releases of quality lore-based content, 2) bringing the product's features to a more stable/polished state, and 3) rebuilding the community.
We plan to be accessible, visible, and responsive, announcing our full 2020 road map in the coming weeks.
I wonder if they can actually manage to resurrect this. I've been playing it again this week and I still think it's really, really good. I've wound back to the easiest difficulty (for shame) and it's still very entertaining and I'm unlocking some decent cards now by doing that. There's actually plenty of content in there as it stands but I'd definitely be up for more.