I don't think the Vita does Remote Play from the PS3, just the PS4.
Persona 4 is better anyway. Just play that one.
They may have fixed some of the gameplay between P3 and P4 but P3 is still the best one
Though obviously the PQ games let you mix the parties so I can have Chie, Ryuji, Mitsuru and Junpei along for the ride all at the same time!
I've been playing a bit of P3 on a PSPGo. What a weird, but nice, little machine that was.
I almost bought a PSPgo but then my Mrs surprised me with a Vita. I love handhelds generally, I've been playing my GBAs recently too.
Been playing through the Nathan Drake collection. It still boggles my mind that the jetski section made it into the first game.
This is a big studio. Hundreds of people will have created this, playtested it, and at no point did anyone point out how shit it is.
I've died about 30 times so far, on Easy.
It's so, so bad. And it lasts far too long; even if it wasn't horrible to play, it's at least three times as long as it should be.
Additional Play
Ring Fit Adventure * expires in a heap *
Also - PSP Go, what a great machine. Still got mine somewhere. Bet you can't download any games for it any more though.
Also Horizon Zero Dawn and Assassin's Creed Odyssey are only £10 on PS Store just now.
I've semi-abandoned Horizon Zero Dawn… it's very… Ernest, I'd kind of forgotten that games can take themselves very seriously. I think the problem is that the last open world game I played to completion was Mad Max which is inescapably dumb but has enough flavour to allow the player scope to just dick about in the world without feeling like they're wasting time.
Additional play: Picked up Spider-Man when it was added to the PSN sale. I'm early on so still being tutorialised at every turn but I'm sort of surprised at how lukewarm I feel towards it. Been looking forward to playing it since it came out and I'm just not totally sold yet. Was probably hoping for a shot of those feelings the Spider-Man 2 on the PS2 jolted through me. It all looks very nice and I imagine I'll be back here in a couple of weeks proclaiming deep unwavering love for it but I was expecting some instant gratification dammit!
Sorry to go back to Mad Max but, again, because it was so dumb and inconsequential the early game, a lot like Shadow of Mordor, seemed quite happy to let the player explore the world and engage in some of the systems without chasing the story or having to go through tutorial after tutorial before things finally open up.
I should probably have just got Shadow of War, I bet I'd be having a great time with that.
Additional play: Picked up Spider-Man when it was added to the PSN sale. I'm early on so still being tutorialised at every turn but I'm sort of surprised at how lukewarm I feel towards it.
I didn't click with Spider-Man at all, even though it's exactly my kind of game. I think it's the combat, which mainly feels all over the place - even though you've got all these moves, it's not a patch on Batman's combo flow. I keep meaning to go back to it to give it another try, but I never get round to it.
Same. Lots of good things in there but it was all so disjointed. It was always a case of looking at the map, picking an icon, doing an activity. Nothing ever flowed. I actually quite liked the combat but it was a very repetitive game.
To be a dissenting voice, I thoroughly enjoyed it. But then, my hallmark of success for an open-world game is how fun it is to get around, and even though I already have the platinum, I'll occasionally boot Spider-Man up just to swing about for a bit.
Play: Ori and the Will of the Wisps. Stunningly beautiful AAA Metroidvania that manages to get absolutely everything right. The controls are snappy and responsive, navigation is a delight, the environments are interesting and you unlock interesting new abilities at a steady pace. I loved the first one and I'm loving this.
(Interesting to compare to Metroid: Samus Returns, which is the other Metroidvania I've been playing lately and is a dull, plodding affair where nothing interesting ever happens and you fight the same three enemy types over and over again. Don't play that one).
How's the performance? I want to play it, but heard it handles like a dog on Xbone. Has it improved since launch with patches?
It's had one major patch which has fixed the crashes and tightened up the performance, so it's basically all good now. It's been fine for me on the X - some minor slowdown in places but nothing that's been any kind of issue. I don't know about the S though, I can't remember which machine you have.
It's also Play Anywhere so it's easy to switch between Xbox and PC versions, it's completely flawless on PC for me.
Additional play: Picked up Spider-Man when it was added to the PSN sale. I'm early on so still being tutorialised at every turn but I'm sort of surprised at how lukewarm I feel towards it.
Who is this dolt from a couple of days ago?
seemed quite happy to let the player explore the world and engage in some of the systems without chasing the story or having to go through tutorial after tutorial before things finally open up.
Spider-Man did this pretty much as soon as I loaded it up the next time. I'm really enjoying it although I feel a bit like a negligent hero as I'm just swinging around doing the stuff I want to at the moment (the towers & back packs with very occasional heroic work like stopping hold ups). I think it's taken me a bit of time to get into the Assassin's Creed style movement. I've not played any of those games bar the first one and I think most 3rd person games I've played still have a sort of manual clunk e.g. push stick to run so I'm kind of expecting this to be more manual than it is. Getting the hang of it though.
Hot damn, I really am having a great time playing Spider-Man. At the moment all I'm doing is the tower activation, back pack collection and very, very occasionally engaging in side quests as they pop up. In other games things like the back pack hunt would be something I'd end up doing at the very end if I was going for trophies but there's something about movement through the world and the stories of the objects that makes this side quest compelling. I'm a bit worried that the main game isn't going to be quite as enjoyable and I should take my time over doing the side stuff.
Except those lab puzzles… Who's idea was that?
Lab puzzles can get in the bin.
There are a lot of side activities in Spider-Man, but one of the things that I think works in its favour is that there aren't a lot of any of them - there's basically one or two of each type for each district, so it's not like Assassin's Creed or something, where it's all flag-hunting all the time. There was a decent enough variety that none of them outstayed their welcome with me.
For whatever reason I'm buying all the games at the moment. Streets of Rage 4 is the latest. I've only played a little today but essentially all the reviews are right: it's just like it used to be but it's new and better. It being just like it used to be was getting me down a bit but that turned out to be down to character choice. I started as Axel and after dying in the police station changed character to Blaze and then Cherry – while Axel is pretty true to Streets of Rage of old the speedier characters make the game feel a lot more modern (and fun). It's genuinely great to be playing Streets of Rage again.