What we should do is, between us, play every game in the bundle and write a couple of line review for each one.
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The highlight from this batch is Shrine to Anubis! Give it a play!
No Rest for the Wicked is a one page roleplaying game about being a supervillain trying to have a day off. It's a narrative game where there's three stats that cover pretty much everything. D4, D6 and D8 are the only dice in the game and anything that's a 4 and above fails. This is likely a game about calamitous, upwards failure. Nice layout, seems interesting, looks simple. Would recommend for younger kids or drunker adults.
Plana Gravatatis is a Unity web browser game developed for Ludum Dare. It's a game where you move a figure left and right around spheres and jump from one sphere to another to get to a goal, the gravity the player is subject to changing based on proximity to different spheres. It's like those levels in Mario Galaxy. It's hampered by a bad art style - it pretty quickly becomes unreadable - extremely limited audio and sluggish feedback. It's a Ludum Dare game, though, so for what it is, it's pretty good fun.
The Morrison Survival Game was a 1.2 gig download that used stock unreal assets throughout. It didn't boot. I have a feeling that I didn't miss out on much.
Desastre Colectivo is a game where you are maybe a teacher on a bus who has to deal with students that are shouting, talking, on their phone, making farting noises for as long as you can handle it before you throw yourself out the back of it to die. At least I think that's what it was about. All the text was in Spanish and none of the buttons worked. When I installed it, it installed as 'Made in Game Maker Studio 2' so this guy didn't bother to go into Game Options. C'mon, man, it's right there…
Nuvoloso is a game where you look at clouds as they float by. Couldn't really work out what was going on in it, but it's one of the first games in this list that has an android version. I really like the idea of a cloud-looking game on an android phone. There's probably something you could do with the accelerometers that might give this a little more impact than a static screen. Maybe give this one a miss.
Godeater is a multipage pen and paper RPG where the players live inside plains and have a parasitic relationship with the plain, which was at one point a god. It's got an interesting idea for a setting but the mechanics are kind of a mess. The creator of it has played DnD5e and Numenera and tried to bodge both of them together. 2D10 with dis/advantage systems for double rolls, ability points that you can spend to just 'do' things, short rests, long rests, gadgets with a specific number of fire-and-forget charges, tags on characters giving them powers. It's an interesting setting that needs a stronger voice in its mechanics.
Shrine to Anubis is a really nice 2D platformer. It's got a cute art style and takes about 20 minutes to get to the end to. The jumping isn't as tight as I think it should be and there are a few very unfortunate jumping puzzles (if you get to the bit with the pits, it's the one second from the right) that lead to random deaths. It's got a neat boss fight, doesn't outstay it's welcome. Would recommend.
Guide of the Butterfly is a 3D hold-forwards-'em-up where the viewer holds the forward button while a butterfly flies down a corridor in a straight line. This corridor starts out black and turns into a bright white light as a heart monitor in the background beeps slower and slower until it finally stops. It then brings up some text that says 'death is not the end.' I'm probably going to get annoyed at indie games trying to indie as hard as they possibly can by the end of this. Probably avoid, to be honest.
Terri-Fried is a 2D scrolling platformer where the player is an egg that has to jump upwards to different pads that are slowly descending from the top of the screen to the bottom. The input system makes no sense and isn't explained. You have to left click to charge a jump but you always jump into the floor and have to bounce off it? Or something? Probably avoid.
And that's the end of page 51.