I returned to Shenmue II, having originally got a few hours in and put it aside. I'm really glad I went back to it.
It's still just about the oddest game ever, for all the reasons the first game is so odd and then some more besides. The first section in Wan Chai is the weakest of both titles - it's a big, confusing environment where you do little more than run from one place to another to talk to someone, who then tells you to run somewhere else and find someone different. There are a huge amount of places to go but no real reason to go there. Characters aren't as well developed as the first game so most of the people you pass on the street are little more than talking tour guides, telling you where to go if you get lost or (in most cases) offering to walk there with you agonisingly slowly. There are a handful of battles and some frustratingly drawn-out mini-games, including a lengthy repeated section where you carry stacks of books around and a leaf-catching game that had me shouting at the screen.
Then the action moves to Kowloon and it all suddenly makes sense. Kowloon is an incredible environment, a maze of crumbling, interconnected tower blocks, and it's at this point that the action picks up. It builds and builds throughout this whole section, culminating in an assault on a 40-storey tower block and one of the greatest "endings" in the whole of gaming.
Spoiler - click to showThe appearance of Lan Di at the end gave me chills, even though I knew it was coming this time around. It's just so well done.
And it all works precisely because everything you've done before (including virtually the whole of the first game) has been so deliberate. It's pacing like I've never seen in any medium before, thirty hours of build-up followed by a blast of ridiculous intensity. And it turns out that carrying those books actually prepared you for the QTEs that pepper the second half of the game. That the characters you met are key to the story. That the move scrolls you've been collecting are actually going to be useful, eventually. That everything's been building to this point.
Then… it slows it right down again. Right down. But it's all about Ryo's journey after all, and there's something quite majestic about only finding out (partially) what the series title means right at the end of the second game, and having time to ponder on the many mysteries that still remain unanswered.
Spoiler - click to showI also greatly enjoyed Ryo's hamfisted attempts at making small talk with Shenhua (again, someone you've seen since the cover of the first game but who only makes her appearance right at the end of this one) where he's unable to find anything to talk about apart from martial arts and the girl he left behind in Dobuita. Glorious.
It shows its age mechanically of course and it's still massively disrespectful of the player's time (you no longer need to hang around for hours doing nothing, at least, but there are a couple of unnecessary roadblocks in the story that force you to gain huge amounts of money to continue and play/save scum the terrible gambling minigames) but hey, that's Shenmue for you.
I can't believe that we've waited 18 years to find out how this story continues, and we're less than a week away from the release of Shenmue III. I have no idea at all what that game is going to be like, but I'm well and truly back on the hype train.