Garwoofoo
Play
Fire Emblem: Three Houses - the most "more than the sum of its parts" game I've ever played. The actual strategy sections lack clever mechanics - there's nothing here like Disgaea's team-ups, or XCOM's overwatch system - so they tend to be plodding affairs as people with swords clump slowly around the battlefield hacking lumps out of each other. The visual novel sections that intersperse them are long-winded and twee. Developing your characters involves hundreds of menus and endless repetitive training sessions. And to top it all of there is an interminable section that recurs again and again involving you running around a monastery doing pointless fetch quests. Nothing about this really works.
And yet - and yet! - it is somehow quite, quite brilliant. It's a game where I genuinely care about the little people I am moving around on the battlefield. I am invested in the ridiculous story. I'm rooting for my team as they try and pass their exams. None of this makes sense. A great, mad game.
Vampire Survivors - a mash-up of Geometry Wars' Pacifism mode and a roguelike, done in a Castlevania style. Weirdly compulsive with a surprising amount of variety and every game leads to more and more unlocks. It's PC only for now (and technically still in Early Access) but well worth checking out.
Want
I'm struggling to think of much here, to be honest. Are we in a bit of a post-Covid gaming slump? Normally by now we'd be starting to look forward to the big Christmas games but I can't really even think of much that's on the horizon.
I'll probably get the Monster Hunter Rise expansion at the end of this month, though.
Bin
Floppy Knights - a clever mechanic looking for a better game. It's just a bit too clunky and a bit too childish for me, though the combination of turn-based strategy and deckbuilding genuinely works. I'm sure someone else will rip off this idea and come up with a classic.