Mr Party Hat
Starting this a couple hours early, so my post doesn't get lost. (Yes I'm a diva.)
Play.
Avowed is still brilliant, and I hope it sells enough to keep this franchise alive. (The Obsidian CEO chatting about being around for 100 years had me worried… don't Microsoft own them? Presumably they're three months away from being closed at any moment.) It's a generous, beautiful game with crunchy combat and secrets falling out of its mushroom-filled arse. 20 hours in and I'm still actively seeking out fights, just because they're so much fun.
Pillars of Eternity. Same world as Avowed, same team, entirely different game. An Infinity Engine-style CRPG that's aimed squarely at people who played, and loved, Baldur's Gate, Icewind Dale etc. It's well written with cerebral combat and some lovely pre-rendered backgrounds.
Want.
Dragon Age Veilguard. It drops on PS Plus in a couple of days.
Switch 2. That new Pokémon game looks depressing, like a badly made mobile game from 10 years ago. We need some hardware with a little more oomph.
Bin.
FF7 Rebirth. I'm not sure I've ever played a game that respected my time less than this. I managed 40 hours, which is testament to how good the good bits are. But the lows, which make up about 80 percent of the game, are painful. I skipped large chunks of Gongaga. I left the entirety of Cosmo Canyon unexplored, didn't even unlock the Chocobo (after failing the 'minigame' twice). Fast forwarded through whatever was happening in the Gi cave. Made it to Nibelheim, but by that point I didn't care about the story, I just wanted the pain to stop.
It's probably just bad design, but most of the decisions feel genuinely aggressive towards the player. There's so much friction in every moment of gameplay, so much plodding non-interaction, that it's hard to see how this game came from the same team that made Remake. A spectacularly bad 80 hour game that could have been a great 30 hour one.