My issue with it is the boost is pretty damn weak and the jump doesn't really aid in exploration because you just go straight up. Planets are all designed seemingly to not let you go anywhere that isn't completely flat too, if the boost actually had some kick to it and let you scale inclines it would be a lot better I think, also maybe let you just throttle it as long as you want?
But you know, it's all worth it for that incrementally increasing money reward on the mineral deposits baby!
The copy and paste planets in Mass Effect are much more fun than the ones in Starfield, at least. And the extra boost controls they’ve given the Mako in the new edition make them much, much easier to explore.
My only criticism is in how much plot is tied up in what are essentially quite dull optional fetch quests. I got to ME2 and had no idea who Cerberus even were because all that stuff’s tied up in ME1’s planet hopping.
They pretty massively retconned Cerberus' whole deal between 1 and 2, so it's not exactly essential.
I couldn't tell if ME2 was being bold and asking me to side with terrorists or if I really had missed all this 'standing for humanity' shit. Assuming the Illusive Man is right that the Council have lapsed back into scepticism and the Alliance aren't doing shit its a bit jarring after literally just seeing the ending to ME1…
In Mass Effect, Cerberus were just a bunch of rogue, human-supremacist, spec-ops bros; there was no Illusive Man, as far as I remember. And the idea that the Powers That Be would settle down into business as usual after a major event - especially in the absence of further attacks - doesn't stretch believability quite as far as it maybe ought to.
- Horizon Forbidden West
- Astro Bot
- Final Fantasy VII Rebirth
- Star Wars Outlaws
Dragon Age: The Veilguard
It's been a long, long time since a game got into my head like this one; every minute I want playing it, I was wishing I was. I immediately staeted a second playthrough as a dwarf Grey Warden warrior, in place of my elven Lords of Fortune mage, and I'm already wondering what my third character will be.
I've no idea what anyone complaining about this game is on about. It's absolutely the best BioWare have ever been. GOTY.
Christ, Metaphor had more endings than Return of the King.
At least it had at least one, unlike SMT5's Law route which basically had none….anyway, looking forward to picking up SMT 5 Vengeance next year for a proper story and ending, stay tuned!
Also, now the dust has settled I still think this is probably a better game than P5 but nothing beats that first playthrough experience of it.
I think Metaphor is the most coherent and consistent of the Persona genre yet. It didn't outstay its welcome, all the characters were great, and it reined in the damage type bloat of P5 while expanding massively on the build options available for each party member. I've jumped straight back into a New Game+; hopefully this time I'll manage to finish all the Follower Bonds…
Yeah, I'm not sure I want a Royal version this time, they're going to need more than a few more Archetypes and the Mage Academy as a dungeon to rope me back in…as well as a few more years ahead of the base game.
I just about managed to get all Virtues and Followers maxed out and that's because I was stupid and wasted a lot of days increasing Courage (I feel like this will mostly max itself the game spits points at you) and fishing/washing clothes. Unlike Persona you don't need a spreadsheet, in P5 vanilla I didn't even get Yusuke's evolved Persona because of the social stat wall. :/