Stray
That was nice. I decided I needed a bit of a palette cleanse, after all the Monster Hunting I’d done lately, and before I got into another big game, after my abortive Baldur’s Gate 3 playthrough, and this hit the spot. It’s a bit platformy, a bit puzzley, a bit stealthy, and a bit walking simulatory, with the walking being of the feline variety, seeing as you’re a cat exploring a futuristic world, with the help of your drone buddy. Who apparently speaks cat. It’s a bit odd.
Its also quite a tricky one to disseminate, because if you tried to do a purely objective review of all those semi-disparate mechanics it doesn’t really do anything too brilliantly, just as it doesn’t do anything badly. There’s a few bits where things can start to wear just a little, or things don’t quite hang together the way they should, but it’s nothing that takes away from the game too much. It’s almost charming that at one stage the game will let you, a cat with a Wall-E knockoff for a companion, steal something from a shop, even before you’ve met the character who will explain why you do need to do that.
It gives good cat, generally looks very nice, and creates an interesting world and narrative. It’s also clearly been made with love, care and attention, and feels almost akin to playing the four-legged lead in some kind of critically acclaimed animated movie. I liked it a lot.
On a semi-related note, I feel compelled to share (admit) that my Baldur’s Gate 3 playthrough ended not because I’m still unsure that crpgs are for me (which is true, especially on console), or because I didn’t like it (which is not true; I actually think it’s a bit special). It’s actually because, after 45 hours, as I finally approached the end of Act 1, I managed to ACCIDENTALLY DELETE ALL OF MY SAVES, and then not notice I’d done so for a week, so that I had no chance of recovering them. FFS.
I definitely think I’ll go back to it, likely sooner rather than later, but I’m not sure I’m ready yet…