Oh, bloody hell, I hadn't posted in here yet? I'll have definitely forgotten something…
Picross S+
Given how long it will take me to finish all the DLC for this, I'm just going to put it in here for doing the base game, as that took long enough, and should be recorded. There's not much else to say though - it's Picross, and it's lovely. I got halfway through the first batch of puzzles, and then worked out how to turn all the assists off and started again. I will likely play this until all of the DLC is exhausted, and then buy another Picross game.
Holedown
One of my favourite iOS timewasters. It came off my phone for a bit, and then went back on, and with that I had to unlock everything again, because it would be rude not to. It's a block-breaker which evokes Peggle, Breakout and, well, snooker? It's fabulous though, and still worth playing even after you've unlocked everything, as just a high-score game.
Luck Be a Landlord
I'm sure I've mentioned this on here before, and someone picked it up but then didn't "get it" (Mart?). It's basically a roguelite which feels a bit like if Balatro was made for fruit machines rather than poker. Again, I'd (completely) finished it before, but it came off the phone, and once it was back on…
It suffers a little from being so dependent on RNG, but then it is a game based on fruit machines, so I suppose that is appropriate. It's another of my iOS all-timers though.
Armored Core 6: Fires of Rubicon
Finished three times, actually, to see all of the endings, as it has an interesting take on NG+ (and then NG++), whereby you retain everything you've unlocked, and can make the choices you didn't the first time through, but also new choices and paths become available. This is a somewhat surprising approach, introducing quite an interesting narrative device in a game where your character is not only mute, but also effectively hypothetical, given that almost everything story wise is just people talking at you while you look at your mech. In fact, I don't think you see a single human face throughout the game.
Interesting-but-slightly-underwhelming structure and story aside, this is a fabulous (mech) game though. The contrast between my muddling through the first playthrough and blasting through the third in a couple of hours, thanks to having grown confident with it all, and found "my" build, suggests that the usual FROM "git gud" magic is at play here too. The fact that the missions are generally bitesize (especially once you know your way around a little) meant they were eminently replayable, meaning that I did go hunting for secrets in my first playthrough. I was even more pleasantly surprised then when I found that the NG-specific missions often didn't have as many secrets, as if the developers were saying 'we know why you're still here, and we're here to make it smooth and enjoyable for you'.
I have a few little gripes, but they are few and far between, and are only things like 'I never really found a primary weapon I truly loved to single-wield', and the 'world feels a tiny bit lifeless'. The latter does make sense though, and is excused by the scale of everything - when you're boosting along, and street signs are being taken out by your mech's knees, you do feel like you're piloting a bloody enormous mech, which is sort of the point.
A classic? Not exactly? A cult classic? I certainly hope so.