Finally wrapped Legend of Heroes: Trails in the Sky this morning. Loved it. The in-game clock said 70 hours but GOG says it was more like 100. That's a lot for me for a game which isn't Zelda or Mass Effect. I'll definitely play the next one in the series, although not immediately. These first ones were PSP games originally so I'm going to wait till my RP Nova gets here and see how well it runs on that.
That ending usually has people running the PSN store to buy the second game, definitely did to me. Also, the second game is still my favourite game in the entire series, so I look forward to you experiencing it eventually. :)
Oh there's a thought, does Trails in the Sky SC read your save from the first game? If so I might want to continue playing on PC…
It does, I think it has an upper cap on level but I remember SC carrying from FC and 3rd carrying from SC
Yeah, don't get too excited but it was pretty cool. Sadly I was a handheld game for FC and SC and then PC for 3rd which is the only way to play it (If I had a steam machine I could play it on my VB
)
Rolled credits on Sea of Stars. It's fine, I really wish it was better.
It seemed to drag on quite a bit but then the ending came out of nowhere; it did a pretty poor job of establishing its plot and stakes, despite the often excessive amount of dialogue. It could really have done with more in the way of signposting, too; it was a nightmare trying to backtrack to different villages or other locations without any of them being marked on the map (which isn't accessible at all, unless you're on the overworld).
Ultimately felt like a couple of different games that had been jammed together, not entirely successfully.
That's the general gist I've heard from everyone I've seen to complete it, sounds like Chained Echoes without any of the cool idea from that game, is that unfair?
Chained Echoes! That's the other vaguely-disappointing retro-styled RPG I was trying desperately to remember!
I don't remember any of the cool ideas Chained Echoes may or may not have had, but given that I'd forgotten its name…
I thought the combat for Chained Echoes was really fun and super engaging, I've heard people rag on SoS's combat as apparently relying on the special attack minigames too much and apparently not giving you anything new to play with, whereas CE at least had new mechanics like introducing mechs with a whole new combat mechanic.
…erm, I'm not trying to shill CE and shit on SoS or anything, I haven't played the latter (and probably never will) it's all just coming back to me. Although yes, story does kind of shit the bed and it can be a bit mean sometimes.
It got DLC too but I feel like I'm a bit too far removed from that setting at this point to go back. :thinking:
There might have been more to SoS' combat if I'd been playing on a higher difficulty. It does have some interesting stuff with damage types—there are "locks" that appear (with a countdown) when an enemy is building up to a big attack; if you break them all, the event is stunned and loses that action, but often there's no way to fully break it in the time limit.
I would need to replay Chained Echoes for a fair comparison, though—it's not on Gamepass any more, but I'm not sure I want to spend £20+ on it when I'm pretty sure I finished it already.