Your Games Completed of 2023

Started by Alastor
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JDubYes

Marvel’s Midnight Suns
Shadow of the Colossus
The Callisto Protocol[/b]
Observation

DOOM Eternal

It took me quite a long time to warm to this, but then I think I’m possibly quite bad at it, and my tendency to try and conserve resources doesn’t naturally jive with the gameplay loop. I’d also found some of the nods to a larger lore in DOOM 2016 quite fun, but it seems like maybe they got a lot of similar feedback, and took it a bit far in this one in response.

Eventually though, I was fully on board, most notably with the “platforming” elements that had initially put me off a bit, but actually became a great palette cleanser between arenas.

A fine sequel, and in the event I fancy some more FPSing at any point in the near future I’ll probably give the DLC a whirl.

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luscan

Death Stranding

Death Stranding is a triumphant hymn to the concept of loneliness and should absolutely be played by people.

Death Stranding was originally released in 2019 and I didn't have a platform that could run it or I'd have been there on day one and experiencing the game along with everyone else, and the game would have been entirely different for reasons that we'll get to. Then 2020 happened. And then 2021. And then 2022. And only now that we're in 2023 am I thinking that I'm in a place where I'm comfortable playing something that hits on so many of the themes that I've been working through that- I guess I've hit a point of hardening where I could handle it.

I can't talk straight about it and I can’t get it out of my head.


Let's get the standard bollocks out of the way, and also roll the disclaimer in front of any discussion about Hideo Kojima and his games. I love Hideo Kojima. When I was a kid I played Metal Gear Solid and I saw a Hind-D helicopter fly past the screen. The controller in my hand (I'd bought a Dual Shock 1 for this game because it said on the box it was compatible. You have no idea how long I saved up my money from odd jobs and shit for this) vibrated and shook with an intensity that grew and faded as the helicopter flew by. For me, it was like seeing a Corellian Cruiser flying away from a Star Destroyer that just kept going. That's what it was for me. It was the magical moment where I went 'oh, so that's what I want to do with the rest of my life.'

I can't be objective about Kojima games. He has more brilliant, outstanding and industry-defining ideas in a single game than many designers will have in their entire lives, and he has the resources, clout and pig-headed stubbornness to make them into a reality. He also has more questionable, bizarre and truly awful ideas to go along with them. The way his games treat women is never something to be especially happy with. The way that everything is over-explained in a way that either makes things less magical or, somehow, more confusing is often as frustrating as it is tragic. His fixation with celebrity means that he's increasingly on the verge of disappearing up his own arsehole for good.

But I love his games. I love how they make you feel; no one else is able to make the quiet moments feel like they're islands in a rolling sea. No one else can make tiresome drudgery into something that you can just bask in. His creativity matches your creativity - when you think 'I bet this will do this if I do this with this other thing' and he's already thought of it. I love the stories that they tell, and how there's nothing else that really even attempts to come close. I love these fucking games.


In early 2023 I noticed that there was an ache in my right hand. I woke up one morning and my index finger, middle finger and thumb had started to tingle. I figured it would go away on its own and over the course of the week I became more wrong. My other hand started to hurt and it spread across my fingers until it was a constant, buzzing tingle that felt like my bones were itching. I went to the doctors about it, finally, and they did some tests. They found something unusual about my liver so we did a bunch of tests and over the course of two months I had eight blood tests.

I'm still waiting on the results of one of those tests but, so far, so good. It's just an elevated level of something. I went back to the doctor and asked 'yeah but what does the fact that my liver appears to be mostly fine have to do with the pain in my hands?' and they just kind of blinked and recognition dawned that there was something that we were all meant to be focusing on, but they'd gotten so distracted by this other thing that it became the only thing they could think about.

A lack of communication, a lack of understanding and a focus on things that seemed like they mattered but didn't. Turns out it's carpal tunnel syndrome and it's manageable if I take medication and wear splints while I sleep. I played Death Stranding during this period and I could really only do it for an hour and a bit at a time. Some nights it was sitting down to watch a movie, some nights it was sitting down to dodge some enemies, and other times it was working in the Social Strand System.


Death Stranding is a 2019 third person action game from Kojima Productions, designed by visionary game developer Hideo Kojima. In it, the player takes on the role of Sam 'Porter' Bridges (played by Norman Redus), the Man Who Delivers. Sam is tasked with delivering cargo through the wasteland of what's left of the United States of America, to bring the recipients of that cargo onto the Chiral Network, a futuristic system that allows for massive data transfers instantly.

Standing in his way are a variety of enemies, including the other-worldly BT's, the delivery obsessed MULES, the mysterious Cliff Unger (played by Mads Mikkelsen) and the destructive Higgs (played by Troy Baker). Throughout his journey he is aided by Fragile (played by Lea Seydoux), Heartman (played by Nicolas Winding Refn and Darren Jacobs), Deadman (played by Guillermo del Toro, Jesse Corti, and Justin Leeper) and Die-Hardman (played by Tommie Earl Jenkins).

He's also aided by the player, and every other player in the world, simultaneously.


From a visual standpoint, the game is stunning. America has been destroyed by dozens of events called Void-Outs which is what happens when a corpse is left to undergo Necrosis. This allows the person who died Beach to bleed into our reality, triggering a Void-Out. Anyone caught in a Void-Out is killed and taken to a Beach. The Beach (or Beaches) are a point between life and death, between our world and the world of the afterlife. The Egyptian belief of the Ha, Ka Sah, Khet, Ren, Ib, Shut and Sekhem are vital concepts in the world of this game. The body - the Ka - and the soul - the Ha - are especially important.

Objects from Iceland were photoscanned by the team at Kojima Productions in order to capture incredibly life-like representations of objects that have been scattered around the sizable landmass that Death Stranding takes place on. From a development perspective, it's difficult to believe that this was all placed by hand but there are routes and placements that give the impression that things must have been lovingly handcrafted. The switch that takes place between biomes (alloy wastelands, oxidised deserts, Pacific northwest woodlands, and arctic tundra) happen in a smooth and believable way in some places and in obvious, sharp, and game-y ways in others.

The game has an appreciation for rugged nature, naturalistic camera movement and the beauty of simple tundra that's quite unlike anything I've ever seen before. These vast swathes of land stretch on for miles are capped in the distance by hills and mountains that invite you to explore them. Beautiful, volumetric clouds fill the sky threatening deadly Timefall Rain (rain that, when it hits something, causes that thing to age rapidly).

Deeply alien artefacts are scattered throughout the world, seemingly at random. Crypto-bite coral, chiral-crystal filled mirrored hand-growths push through the soil here and there. That self-same beautiful sky is filled with potential and portents. Rain clouds that gather and begin to disgorge their streams of Timefall onto you, your cargo and your structures will only ever degrade you. You can see where there are Timefall storms by looking for rainbows that have inverted, curving upwards into the sky.

Chiral means to be symmetrical in such a way that the structure and its mirror image are not superimposable. Place your hands together with your palms touching - your hands are symmetrical. Now place your hands on top of each other with your palm touching the back of your hand. They’re not symmetrical. Your hands are Chiral.

The characters and animations in the game are second to none. I am sure in the near future someone will come up with a new subsurface scattering shader that allows for light and skin and hair to have a more convincing interplay. I am sure that it won’t be long before clothing and fabric technology in games will reach a point where everything can be physically driven by the motion of the models that they’re attached to in an entirely believable way where there are no issues of objects intersecting. But I think it’s going to be a very long time before a game captures the light in the eye, the look of fear, the glisten of a lip the way Death Stranding does.

It wants you to see the performances that have been captured, and it wants you to know that the actors aren’t lazily phoning it in. People believed in this, and you should too.


Sam is tasked by the President of the United States - a woman dying of a mysterious illness - to reunite America, and make it whole again. Ever since the void outs came along and started to destroy things people have retreated into their cities and homes. Terrible events have driven people into bunkers and-


[b]Death Stranding[b] was originally released in 2019 and I didn't have a platform that could run it or I'd have been there on day one and experiencing the game along with everyone else, and the game would have been entirely different for reasons that we'll get to. Then 2020 happened. And then 2021. And then 2022.

I remember very pointed conversations in 2019; What the fuck was Kojima doing now? A game where the player is the only person outside in an entire country? A game where time stopped making sense in any way that mattered, where it was always day until it wasn’t. A game where you could stop and then the next moment everything about you would be old, dying, dried out and left to rot. A game where you’d only be able to connect with people through screens, a world too afraid of what had happened - and what was coming - to keep fighting. One where delivery people were going to save us all, or something, and there were invisible monsters that could drag you down into pits of desperation if given half a chance and the only thing that could possibly save you was your connection with each other. Where there’s a faction of enemies that are so driven by literal on screen Likes that they can’t stop themselves from trying to steal your cargo so they can have it and keep it and let it continue to generate Likes for them forever like they’re fucking obsessed with checking their twitter notification pages as one of the first things they do, even thought they fucking hate twitter and wish it would fizzle out so we could all be free.

Prophetic shit, man. Here’s hoping his next game is one where things turn out alright.


The music in Death Stranding was created by Ludvig Forssell, Chvrches and Low Roar. I want to talk about the Low Roar tracks most of all. Chvrches and Ludvig Forssell produce some great work but it’s the Low Roar stuff that’s entered a rotation for me. Low Road is a musical project by Icelandic artist Ryan Karazija. He brought a watery, sad voice to the soundtrack, low melodic guitars and electronic crackling that brings an alien tone to the whole affair. More than that, it’s the way that the music is timed with the gameplay.

There are moments in Death Stranding where, if you play it (and I hope you do), you’ll want to stop playing it because it’s getting really desperate. See, when you go places and deliver things, the things that you’re delivering can either be carried on Sam’s back or placed on a vehicle such as a trike or van. Vans and Trikes suffer when going off road and are especially bad when going through BT infested territory; they’re loud, big and slow. Sam can be small, fast and quiet.

So you load your cargo onto Sam and suddenly Sam is now having to work on his balance. When you move in a direction - if Sam is topheavy because of his cargo - you’ll be shown a prompt to press a button to regain your balance. This drains Sam’s stamina. Falling over drains the health of the impact tape on the packaging of your cargo. Once the container is broken, the cargo itself begins to take damage. Timefall weakens everything. The further you walk, the more damage your boots take, so you’ll need to bring other pairs.

There’s other stuff you can do to help mitigate this all, such as using a hovering delivery cart but that comes later and has really limited usefulness apart from as a skateboard where it’s like taking your life into your own hands.

Anyway, you have a shitload of cargo on your back and you’re trudging up hills, over mountains, over rocks and more in the hope that you’ll make your way to the destination that you’ve set yourself. Maybe you stop by another customer and get something to take with you on the way so you can get some more likes. Did I mention there are Likes in the game? Literal thumbs-up emoji that appear on the screen and count towards some total that means something that we’ll come to.

Sam falls, things collapse off you, they break. You get hit by a BT and dragged through tar and then have to fight something by throwing grenades that are filled with an enzyme from your piss, shit and blood at those things-


Okay, so BT’s are invisible for the most part and when you get near them your BB-


Okay, so your BB is a Bridge Baby. It’s a Bridge to the Beach, a baby born of a Stillmother, which is a woman that’s in a coma. They’re kept in a jar that functions as a womb and they can see out of it, but because they’re a baby they can’t really tell that anything serious has changed. When Sam falls, BB cries and screams and wails. When BB gets scared, BB cries and screams and yells. When you surf on a hoverboard cart thing, BB laughs and gurgles. When you take a moment in a hotspring, BB floats around in its jar and swims and has fun. When you soothe BB by rocking and cooing and hugging them they eventually stop crying and your bond with them grows.

The process behind making a BB is monstrous and must not be allowed to continue. These are babies, harvested from the wombs of still living mothers that are kept between life and death so their Ha and Ka can not move onto the beach.


Okay, so BT’s are invisible for the most part but when you get near them your BB will begin to cry. It can sense where BT’s are all the time and it’ll begin to point your five spurred, glowing orange umbrella arm at the nearest Beached Thing. The umbrella will point and then it’ll start to open and close like five fingers making a duck. Then, when a BT gets really close, it’ll start to spin faster depending on how close something is. You can hold your breath. BB will hold its breath too. BB will save you, and you will save BB. BT’s that aren’t ‘fully’ on our world are invisible, BT’s that are on our world are much more visible and often take very strange forms.

BB is equipment, though and there’s a limited timer on it. They’ve been in service for a long time and they’re going to have to be destroyed.


Anyway, Sam falls, things collapse off you, they break. You get hit by a BT and dragged through tar and then have to fight something by throwing grenades that are filled with an enzyme from your piss, shit and blood at those things. See, while you’re going around you’re eating and drinking, and when you get to a location that’s on the Chiral Network (the thing you have to build to make America whole again) you can go into a private room. Private rooms let you shower, piss, shit, sleep, customise your gear, play with BB, look at action figures and watch Norman Reedus prat around in a mirror.

Sam is what’s called a Repatriate. When he gets caught in a void out he doesn’t die. He goes to the beach and then leaves after a while, returning to his body. Because he’s somewhere between life and death, fluids that have been inside him for a long time are invested with this repatriated nature.

Anyway, the music. All this shit’ll be going wrong. You’ll be dragged through the mud, have to get into a fight, your BB will be screaming and you’ll want to turn it off and just be done. But you can’t, because you’re Sam Porter Bridges, the Man Who Delivers. You have to make the delivery for reasons that I’ll get to in a second. You climb a mountain, stamina bar draining fast with each step until Sam needs to collapse and rest and then right as you’re about to hit the power button and bail, a song starts to play.

Perfectly placed. Perfectly picked. Perfectly pitched.

A song that tells you that the designer knew that this bit was going to be hard, and that this bit was going to test you to the very limit. They knew that this was going to be something that you wanted to back away from and the music dares you to keep going, to see what’s around the next turn and re-establish the Chiral network and forge the strands into a knot.


It’s so easy to get distracted by things that you think are important, you know? Things that feel like they’re going to be a big deal but just become part of the background scenery, filling a part of a story that is about something that’s impacting you a lot more.


I haven’t talked about the bit of Death Stranding that has stuck with me the absolute most. The first time I saw the thumb emoji for a Like appear in the bottom right of the screen it was from a storyline character in the middle of a tutorial. I delivered them a thing and the delivery wrap up screen said how far I’d walked, how long it had taken me to walk that distance, the deviation from the best possible route, and the condition of the cargo. It gave me a rank based on my performance. I got Likes in different categories which made a star on my profile change shape, which levelled other things up, which let me do things better and faster than before.

See, Cities in Death Stranding aren’t called Cities anymore. Chicago isn’t Chicago. San Francisco isn’t San Francisco. They’re West Knot City. North East Knot City.

Cities are Knots.

Collections of Strands that have become so tangled up with each other that they’re knots. When you climb a rope, you can just climb using a single strand of that rope, but it’s a lot easier if there are knots there. When you want to connect things, you tie it into a rope. The stick and the rope were the first human inventions, really. The stick gave us fire, allowed us to fight, and the rope allowed a stick to become better tools, and tools allowed us to become human.

As I left the first Knot City and started my journey to take the President’s body up to an incinerator I saw something very strange.

Holograms of mushrooms, scattered around a postbox that came up out of the ground. The pile of mushrooms had a thumbs up icon next to it (PRESS B TO LIKE!) and a gamertag beside it of the player that had put it there. The postbox had the exact same setup, but a significantly higher number of Likes. Then I noticed that there were holographic signs dotted around the place.

KEEP GOING! YOU’RE ALMOST THERE! BT’S AHEAD! MULE AREA, KEEP OUT! CHECK ABOVE FOR A SURPRISE!

Signs that, when you passed through them, you automatically gave a like to the person that put it there. Signs that, when you passed through them, boosted your bond with BB, raised your stamina or made Sam say something about how he wanted to keep going. I travelled north and found a motorcycle that had a player's name next to it but… this is a single player game. You’re never going to meet another one of the players, so I hopped on the bike and started to drive it.

I got a like from that player as they’d been notified I was using something they’d left for another player.


Death Stranding was originally released in 2019 and I didn't have a platform that could run it or I'd have been there on day one and experiencing the game along with everyone else, and the game would have been entirely different for reasons that we've gotten to.

When it was first released it was all about the pioneering adventure of it. See, when you move through the world of the game you cross over between areas that are on the Chiral network (ie. have the connection to the world around them) and areas that are off the Chiral network. Areas that are off the network are entirely as the game developers created them; natural rock formations, green grass, waterfalls and rivers. Areas that are on the network, however, have the structures that have been created by the community of players playing the game.

Ladders over rivers and up mountains. Ropes down the sides of cliffs and up steep hills. Bikes and trucks that have been placed in public garages. Weapons left in public lockers, battery recharge towers, post boxes, timefall shelters, ziplines and even freeways that you can build with the aid of other players. You log off at the end of your play session and then you log on the next day and you get a pile of notifications from people that have gone out of their way to Like the objects that you made, or that you contributed to.

It’s passive, too. Routes that people walk along a lot will change in game; the grass will flatten, rocks will be pushed aside and eventually you’ll find that you can follow footpaths around the environment. These are easier to travel, save you stamina and are proven to be safe by virtue of the number of people that travel them.

Eventually you begin to take construction materials with you on trips, so when you reach the top of a godforsaken mountain you can drop a zipline tower and let someone blast right down it after you do as a reward for all their hard work.

You build the game.

You, and the strands generated by the other players you’ll never meet, never see, never know or think about again. Those strands will stay with you. Random acts of kindness and empathy.

Everyone had that moment climbing the hill, where they wanted to turn it off and the music came in. Everyone struggled and crawled through the forest on the way to the wind farm. Everyone got dragged through the tar. Everyone soothed BB. Everyone’s boots fell apart. Everyone got hit by a MULE and lost their cargo. Everyone stood on the Beach and there’s no other game like it.

There’s nothing like it and I can’t get it out of my head.

You’re alone. You’re alone in the world of Death Stranding, isolated and surrounded by a world that just wants to degrade you. It wants to break your gear, ruin your equipment, drag you through the mud and hurt you with invisible monsters. It wants to distract you, to make you wander off the path to your goal. It wants to fucking ruin and the only defence you have on your own is other people that have been there before and can help bring you out of the nightmare you’re lost in.


Death Stranding is a hymn to the concept of triumph in the face of loneliness and should absolutely be played by people.

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feltmonkey

I WILL read all of that. And I do intend to play Death Stranding, of which I have two copies in my Epic Games Library for some reason*. I hear it is the Gran Turismo of walking simulators.

*On closer inspection one is actually "Death Stranding Content." I don't know if I have the director's cut or not.

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cavalcade

Nicely written. I think the first few hours of Death Stranding are amongst the most impactful of any game I've played. It's bonkers, batshit, ridiculous, beautiful, mesmerizing, shocking, eerie and horrific.

I have no huge soft spot for Kojima - I think the closest I came to really getting his schtick was with the MGS1 remake on Gamecube that I played to the end and thought was superb. I've played bits of MGS2 and 3 but never really got them, MGS4 I finished and thought was great, and I've tried starting V a few times but found it a bit dull. That said, everything he touches eventually requires you to accept there'll be a character called Die Hardman, and my ability to process that is not a universal constant.

DS is currently in the Kojima bucket where I don't think I'll play it more, or ever finish it. I enjoyed the start, but didn't really feel I needed any more. Some of the imagery is burned into my brain and I'm really fucking glad it exists. I'm also sure it'll be many people's favourite game of all time. Don't think it'll be mine. Music is ace though. And I want to go to Iceland this year.

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cavalcade

A shout out for Star Drift Evolution - after month of people going on and on about it, I decided to bite the bullet and get it. Think Motorstorm RC, but driftier, with simpler GFX. Yeah, it's very good, and perfect for Steam Deck. Also infuriating. And with Leaderboards. Bit of a lethal combination.

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Cheddarfrenzy

see you all next year, yeah? :V

Well, that was the first time anyone has ever made DS sound appealing to me, and was very well written. I really enjoyed reading it, thank you.

I didn't realise changes to the world had permanance for everyone - that's fascinating. To have played it when it first came out, and to come back to it now, must be an incredible experience. I don't think I've finished a game of his since MGS on the PS1, but he's fascinating, Kojima. Even when he misses the mark, which he does quite often. Really shows up the convergent, by-rote nature of much of the rest of the big budget product that hits the shelves these days.

Had I the time to wallow in games that need to be wallowed in, I would love to immerse myself in this. However, given family/work situations, it's unlikely to happen, so I'll just convince myself that my next paranoid dream about the children's safety and my inability to secure their future was my playthrough and leave it at that.

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aniki

Credits rolled on 13 Sentinels (again - I'd played it on release on PS4). The story is definitely a few characters and subplots too busy – the last couple hours are solid exposition – but I've got to admire the ambition of the narrative delivery method.

Now I've just got the 999 bonus combat missions to go…

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big mean bunny

Cyberpunk 2077
BEN 10: Power Trip.
Goat Simulator 3
Dragon Age 2

Lego Star Wars:Sky Walker Saga

Again another I am not actually sure on the correct name off. Really enjoyed this. It takes a while to get you into it and it's arugly more fun now all the story sections are down and we can do anywhere, as anyone.

Never knew that I would be completing more games with my kid than I ever did by myself.

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BeanyFGC

Persona 5 Royal -7.5

I think a lot of my takes will probably be uncommon and I do think this is a good game, almost great even (8/10). I just feel it could of been one of the best JRPGs going if it wasn't for one thing that pulled the game down in multiple ways. The game is too long I don't just mean on a personal level, a full time worker with two little ones or someone who likes to complete a lot of games. It effected the story and gameplay too. I don't really know many campaigns that last 120 plus hours without it feeling stale by the end.

Without a doubt the presentation is incredible. Absolutely gorgeous. It's got a vibe like nothing else. Even on the menu the game is poppin. The soundtrack is awesome too. There's something special about Japan that persona highlights so well.

As for the combat. It's great for the first half of the game (around 60ish hours). A few things I would of liked to been improved like switching teammates in battle is a bit meh. After playing Chained Echoes it feels a little underwhelming. Chained Echoes found a way to have 4 members in a team but flawlessly connect a total of 8 that all combo together well in battle. It's not bad here, just nothing to it. What is fun is the gameplay loop. Downing enimies to get that final team attack is satisfying as hell, but it comes back to the length issue. The game is too long I felt like I've done everything I needed to see with the combat 50/60 hours in. I'll also recommend hard mode for anyone who's used to JRPGs because it's too easy. So a lot of the time I was on auto pilot. Also the characters just felt like tools to fill in whatever elements your personas are lacking at the time. Ryuji is the thunder guy, Ann is the fire one and so on. They don't have a unique gimmick or style just for them. I'm pretty sure none of them learn any new moves that you can't learn yourself. I don't mean to bring it up again but Chained Echoes dose it better. Every teammate has different elements but they also had something cool and unique that only that character could do. Simple stuff like increasing the odds of being able to use a locked powerful attack the more you use physical attacks. It's little detail like that that helps characters shine in gameplay. Story wise, the characters in Persona are great. The story itself was really enjoyable too to be honest.

I'm definitely more of a western RPG fan, so I'm more in favor of having a 40-50 hour campaign and optional side quest that can bring the playtime over the 100 hour mark. Garwoodoo has a better less bitter take on this in the other PWB May thread. I complain about weird things at times and this would be a easy recommend, but this game is too long. If you don't mind the length, go for it. It's a good game for sure.

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Ninchilla

Is this my first game completed this year? I think it might be. Anyway, credits rolled at last on God of War.

Sort of feels disingenuous to call it completed, really, given I've done about 3% of the side content, but I have God of War Ragnarök already downloading, so I'm not sure I can be bothered finding valkyries and whatever else.

Hopefully there's nothing essential to the sequel hidden in one of Odin's Vaults…

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Ninchilla

And that's number 2 for the year (I'm on a roll!) - Astro's Playroom (PS5).

Okay, again, not really finished… I still have the ridiculously hard secretSpoiler - click to showPS1 demo T-Rex boss fightleft to beat, but I've got the Platinum, so I'll call it done enough. I will beat the bastard thing, though.

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Garwoofoo

Star Wars Jedi: Survivor

I had high hopes for this as I'd really enjoyed the previous game, and we're a big Star Wars family here, but safe to say this completely surpassed my expectations in every way. It's a magnificent game, one of the best Metroidvanias I've ever played, with superb level design, great combat and an absolute ton of side content. The story is pacy, the characters are fantastic and it feels like a real and significant bit of Star Wars storytelling if that makes sense - it's the first time we've seen High Republic stuff on screen, for instance, and I wouldn't be at all surprised if the characters from this game show up in some of the live-action stuff sometime. Some of the set-pieces are absolutely astounding as well.

Technically it's mostly fine as long as you stick to the 30fps quality mode (I had a few minor bugs but nothing game-breaking, or indeed unexpected for launch week), sadly performance mode is a bit of a mess still but the game looks so good in quality mode you won't regret going down that route.

Anyway, I've still got loads to do here but safe to say this is an improvement on its predecessor in every respect. It's the best Star Wars game since Knights of the Old Republic, and is my GOTY 2023 so far. Lovely stuff.

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BeanyFGC

Sonic Generations 3DS -8/10

Really pleasantly surprised by this. Thought it would be a lazy port of the the console version, but it's got a lot of new stuff to make it worth playing through. I think it comes down to how timeless the gimmick of Sonic Generations really is. Remaking levels from past games and flipping it on its head by playing modern and classic sonic in reverse. The difference here is the "modern" stages aren't 3D but makes up for it with the boost, lock on and other stuff you'll expect from recent titles. The best part of this is every stage is different from the console version. They've picked completely new stages from past games to remake which is a joy to play through for a Sonic fan. Kinda makes me think why they didn't keep releasing more stages through DLC or make a sequel. Ah well. 😔 Had a great time and would recommend.

Sonic Rush -7/10

I recently played the second one not too long ago. Both good games, but this one has a lot less touch screen nonsense between levels. As fun as the boost is, it's too focused on speed and the level design take a hit because of it. Isn't too many rememberable stages to be honest. Still fun gameplay though. If you like the Sonic Advance series I'll recommend giving this a go.

Sonic Lost World 3DS -3/10

This was painful to complete. No seed momentum at all during the the awful platforming. It's weird, it seems to be inspired by Super Mario and it doesn't work. It's a slow paced game with boring puzzles to fill up the playtime. Most levels lasting longer than 20 minutes. I've not played it on the Wii U, and I'll be interested to see the differences. 🤔

The Murder of Sonic the Hedgehog -6/10

Ended up being more than a April fool's joke. It's a story game where you talk to different characters in the Sonic universe to solve the murder. It's actually not as dark as it sounds, it's pretty heartwarming to be honest. I think you'll have to be a fan of Sonic to even be a little interested because it's mostly fan service. It's under 3 hours and it's free on Steam so there's that. It's decent and I enjoyed my time with it.

Sonic Adventure -7.5/10

The first game to start the modern Sonic games that we love or hate today. Lucky for me, I love them. There's a lot of awful sections like big the cat missions and boring open hubs in-between missions but the adventure games have such a cool vibe to them. You feel like you're on this epic adventure with standout moments that's lacking in the recent Sonic games. Like the final chapter with Super Sonic with open your heart song playing in the backgrounds is one of my favorite gaming moments ever.

Ghostwire Tokyo -7.5/10

An Ubisoft open world style of game made by Tango Gameworks. Can get to the point when you feel burnt out from all the multiple side quest and collectables icons on the map, but I really enjoy tango's horror games. It comes together quite nicely walking the nights of Tokyo. Kinda reminds me of the Evil Within 2 open hubs levels but on a bigger and more impressive scale. Could of done with more enimies type, but the length of the game helped with that and never overstayed it's welcome. Fun game to try on game pass and PS extra.

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Garwoofoo

Marvel's Midnight Suns (DLC)

I completed the main game a while back but I also picked up the Season Pass and now that's all out, I've played through the DLC.

It's pretty good and quite substantial - you get four new characters (Deadpool, Venom, Morbius and Storm) who each come with three multi-part missions and together it all makes a coherent side-story that runs alongside the game's main plot. (There's an ending mission as well that brings all four of them together and wraps up the story). Thirteen big missions make it about half the length of the main game's storyline, which seems reasonable. Each of the characters gets fully integrated into the game as well with their own upgrades, friendship levels, and dialogue throughout.

The only real disappointment is that this stuff would have been much better if I'd been able to unlock it during my original playthrough (as is clearly intended). The way the characters are integrated really makes them feel like part of the main team and it would have been great to have them in the Abbey throughout the story. A couple of them are also really fun to use and would have been regular staples in my main squad. Also - buggy game remains buggy, almost none of the DLC achievements unlocked for me and while this is apparently a known problem that has been fixed, it's only fixed for brand new saves, so again anybody coming fresh to the game now will have a much better experience. Such is modern gaming, I guess.

I'm 99% sure that's it now for Midnight Suns (sales didn't meet expectations, and the game's designer has already left the company) which is a shame in many ways, it was an interesting game that took some risks and generally I thoroughly enjoyed it. Hopefully we'll get a follow-up one day or some of these ideas will show up in future Firaxis titles.

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BeanyFGC

Chorus -7/10

Absolutely awesome gameplay. Solid controls that let's you have complete freedom to fly your spaceship in and out of small tight spaces with speed. Something I'll always remember is chasing another boss as we were flying through massive spaceships and it never felt like it was holding my hand to do so. It never took controls away from me or had fix camera angles to make it seem more cinematic and epic. It struggles on the side quest and upgrades though. As you go to different planets you'll repeat some of the same side quest and a lot of them are just meh. You can just avoid them if you wish, which is something I should of done if I'm being honest. Especially given the upgrade is basic and boring to do. Definitely recommend this with game pass, if the whole game was as good as the gameplay it would easily be a solid 9/10.

My son completed Astro's Playroom!

This has to be my personal favorite "completed" post I've done on here. My son who only just turned 4 finally completed this game after playing it for as long as I remember. Anytime I'm busy in the kitchen I let him play Astro's Playroom to keep him busy. He's slowly gotten better over time to the point when he's now completed it without any help at all. He's really happy with himself. 😂

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Ninchilla

Congrats to the little guy! My kids both like bimbling about in Astro's Playroom, but neither is particularly bothered about making any kind of progress - hampered further by the fact that they borderline panic any time an enemy looks anywhere near them. :sweat_smile:

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BeanyFGC

Haha, yeah for the longest time it was "Dady, can you do this one?" every time it came to a gimmick pad sections, but now he's super fast with them. Like with the climbing monkey one he puts his whole body into it. Shaking left to right. 😂

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Ninchilla

L really enjoys the frog bits, except where he has to jump over the freezing water (I have to do those). E gets very frustrated very quickly when she fails at things, so she'd have me play most of it for her if she got her way. I keep pointing out that I've already platinumed it, but she doesn't seem to care… :joy:

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Brian Bloodaxe

My younger child has been playing through Portal. I managed to keep a straight face when they declared, "One more test and then I'm finished and I get cake!" They loved it and found the end game as creepy and satisfying as I did, what, 15 years ago?

I think they started on Portal 2 this morning.

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martTM

JANUARY
Ori and the Blind Forest
Escape Academy: Escape from Anti-Escape Island (DLC)
Windosill
Tinykin

FEBRUARY
RPG Time: The Legend of Wright
The Witness (kind of)
A Little To The Left

MARCH
Elechead

APRIL
Nothing

MAY
The Legend of Zelda: Breath of the Wild - Done, including the full Hyrule Compendium and all of the Champion's Ballad DLC. Tears of the Kingdom can wait, I need a palette cleanser.

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BeanyFGC

Planet of Lana -6.5/10

By the end I thought this was a decent game. It's dose a few things well enough like the relationship between the main character and the little cat friend. The art style looks beautiful. The music and sounds are brilliant. Plays the right song when it needs to with the enimies sounding unsettling. The biggest problem is it's nowhere near as good as the other same type of games like Limbo, Inside and little Nightmares. It dose tell a good story by the end, but throughout the game it needed a lot more going on in the background. Rarely kept me guessing, instead focuses on the clear blue sky. The story only picks up by the last third. It's on game pass and would recommend, but honestly think you should play the other similar titles like Limbo, Inside or Little Nightmares first.

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big mean bunny

Shenmue 2

Finally finished this. I have been telling one of the others from the Dreamcast project I am on that I would finally play and finish this pretty much since it came out on the Remaster.

I have started Shenmue 2 so many times and always given up, to the extent I've played it on Dreamcast, Xbox, Xbox One and Series X.

In anticipation for Shenmue 3 I traded in loads of stuff to get a PS4 that I have barely used, so I have now graciously been allowed to move this to the living room so I can play Shenmue 3.

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feltmonkey

Shenmue 2

Finally finished this. I have been telling one of the others from the Dreamcast project I am on that I would finally play and finish this pretty much since it came out on the Remaster.

I have started Shenmue 2 so many times and always given up, to the extent I've played it on Dreamcast, Xbox, Xbox One and Series X.

In anticipation for Shenmue 3 I traded in loads of stuff to get a PS4 that I have barely used, so I have now graciously been allowed to move this to the living room so I can play Shenmue 3.

Have you REALLY finished it though? Did you win all the duck races? Did you get the secret birthday cutscene with Fengmei?

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martTM

JANUARY
Ori and the Blind Forest
Escape Academy: Escape from Anti-Escape Island (DLC)
Windosill
Tinykin

FEBRUARY
RPG Time: The Legend of Wright
The Witness (kind of)
A Little To The Left

MARCH
Elechead

APRIL
Nothing

MAY
The Legend of Zelda: Breath of the Wild

JUNE
McPixel 3 - Sigh. Turns out you can have too much of a good thing, if the good thing is juvenile humour and 'gags' that aren't funny. Devolves eventually into the worst kind of 'try everything on everything' point and click junk where even trying everything doesn't always work. Was going to try to get 100% on everything but the last chapter was just too much of a grind even after the rest. Deleted.

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JDubYes

Marvel’s Midnight Suns
Shadow of the Colossus
The Callisto Protocol
Observation
DOOM Eternal

Monster Hunter Rise: Sunbreak

I'm going to count it, just because I've now beaten all the monsters, even though I haven't "finished" the increasingly slightly exhausting endgame.

My problem now is that I was sort of transitioning between weapons, and it's proven to be way too late in the day for that - I can kill most stuff with most of the ones I was trying out - in order of competence: Dual Blades, Switch Axe, Long Sword, Sword & Shield - but getting all the materials together to actually make and upgrade everything is insanely time-consuming and RNG-reliant, and doing it the way I am means you miss much of the learning curve with a weapon now…

So, by the time the final monster appeared, I'd actually gotten good enough with the DBs that I was matching some of the times I'd manage on other monsters with my "main", but as soon as I took that on with them I got unceremoniously smacked into the ground. So, through necessity, back out came the trusty Greatsword…

So yeah, fuck it, I'll probably just go back to cosplaying Guts and regularly plucking four-digit numbers out of thin air. I might even learn how to play GS the "meta" way, rather than trying to learn a new weapon.

I'm still pretty much only playing GS on any other MH I occasionally boot up anyway, and it's the only weapon that seems to properly work in my head (as 90% of the time you're actually more mobile than any other weapon than the DBs anyway; it's second-nature for me to sprint around like a lunatic looking for an opening, so I find the unsheathed movement speed of any other weapon but DBs absurdly irritating.

Monster Hunter statuses update, then:

MH3U - not started, but I tracked down a cart a while back
MH4U - in HR
MHWGU - not started, but picked up the Switch version in a sale
MHW: Iceborne - at the very endgame, haven't killed almost any of the monsters that started out as multiplayer-only sieges (except Raging Brachy, who I've murdered repeatedly for the weapons, the poor sod), don't really understand what to do next, still on the HDD though
MHR: Sunbreak - I'm in the endgame, now
MH6 - looking at the above you'd think I'd be alright for a bit, but…

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Garwoofoo

Persona 5 Royal - finally completed this epic game. It's a brilliant game but I will say that I thought the extra Royal content at the end of the game was unnecessary, a 20-hour epilogue tacked onto the end of a game that was already extremely long and had concluded perfectly by that point. It didn't spoil it (and some of the other Royal additions throughout the main game were clearly an improvement) but I'd have been quite happy if it had all wrapped up where the main game originally did.

Still, absolutely superb, probably the longest narrative game I've ever played and absolutely stuffed full of great characters and little storylines, many of which I didn't even get to experience fully. Incredible music throughout as well, I mean seriously exceptional stuff. Definitely worth the time you need to put aside in order to see it through to the end.

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martTM

JANUARY
Ori and the Blind Forest
Escape Academy: Escape from Anti-Escape Island (DLC)
Windosill
Tinykin

FEBRUARY
RPG Time: The Legend of Wright
The Witness (kind of)
A Little To The Left

MARCH
Elechead

APRIL
Nothing

MAY
The Legend of Zelda: Breath of the Wild

JUNE
McPixel 3
Vampire Survivors - Still lots to do (I've barely scratched the DLC content and have plenty of unlocks left to get), but I beat the last proper boss and saw the fireworks/end credits. So… done, question mark? Not deleting it, it's great.

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big mean bunny

Shenmue 2

Finally finished this. I have been telling one of the others from the Dreamcast project I am on that I would finally play and finish this pretty much since it came out on the Remaster.

I have started Shenmue 2 so many times and always given up, to the extent I've played it on Dreamcast, Xbox, Xbox One and Series X.

In anticipation for Shenmue 3 I traded in loads of stuff to get a PS4 that I have barely used, so I have now graciously been allowed to move this to the living room so I can play Shenmue 3.

Have you REALLY finished it though? Did you win all the duck races? Did you get the secret birthday cutscene with Fengmei?

I did not :(

Anyway

[b]Far cry 5[\b] What a horribly unsatisfactory ending. I get it's difficult to care about the characters but it's ultimately still a terrible end and even though I wanted to go and mop up a few things after it completely ruined any desire to do so.

I did start the Vietnam DLC and played about an hour of that, and that seemed very good at least so far.

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feltmonkey

I did not :(

I wouldn't worry. The duck racing is kind of fun, and completely bizarre, but it seems kind of unfinished and doesn't lead anywhere.

The Fangmei thing I did because I saw it mentioned in a guide, and it turned out to be a massive time-consuming ball-ache, and kind of creepy. It feels a bit like you're stalking and grooming a child, before breaking her heart.

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Garwoofoo

Judgment

I thought this would be a short little spin-off from the main Yakuza/Like a Dragon series but in actual fact it turned out to be surprisingly long and one of the best of the lot. It's got a great cast, perhaps the most interesting main plot of all, and a frankly ridiculous amount of side activities to tick off. I could have done without the tailing missions (these have never been fun in any game, ever) but most of what was in here was excellent. Really enjoyed it - as indeed I do all the games in this series.

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big mean bunny

Turning into a surprising year for me actually finishing things off.

Jedi Fallen Order

I completed this yesterday and then spent today mopping up a few achievements. The bits where you have to slide down things are stupid and can get in the bin, but I have utterly loved the rest of the game, good to great ending. On my mop up I had totally missed the Ventator class star destroyer from the Clone Wars era you can climb through, that was actually a brilliant stage/section.

Had totally missed you could get as many stim upgrades as you can, completed the game with 4! Since looking things up and having an explore got up to bloody 8.

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Garwoofoo

If you liked Fallen Order, you will love Jedi Survivor - it’s a better game in every respect and pretty much the perfect sequel.

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Garwoofoo

You won’t regret it. Just make sure you play it in Quality mode, the 30fps takes some getting used to but it’s way better than the game’s extremely poor Performance mode. It just pushes the consoles hard.

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Brian Bloodaxe

There's definitely something to be said for Nintendo's GameCube policy of making games which are short enough to easily complete.

Pikmin finished!

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JDubYes

Marvel’s Midnight Suns
Shadow of the Colossus
The Callisto Protocol
Observation
DOOM Eternal
Monster Hunter Rise: Sunbreak

God of War Ragnarok
Shadow Warrior

From the sublime to the ridiculous; one's a genuine contender for GOTY 2022 (which for me is saying something, given that that's also when Elden Ring came out), and the other is a knowingly silly ten-year-old FPS that feels older; I had genuinely assumed it was a PS3 port.

Getting Shadow Warrior out of the way first… I did actually genuinely enjoy it. It really, really feels its age - though that's unsurprisingly given what I was playing around and alongside it - and the controls for the sword specials are a pain on a controller, but it's just entertaining to play. I wouldn't recommend it to a soul though, and and I only played it because I like a Boomer Shooter and I've been meaning to play the series for years (something to do with getting them all stupidly cheap at one time or another).

And so to the main event… For context, God of War (2018) was a game I really enjoyed, but never quite loved, at least until after I'd finished it, upon which the further I got from it the more fondly I remembered the experience. Ragnarok, on the other hand, I just thought was excellent throughout, in terms of story, design, gameplay, technical prowess… It's just really, really good. Even a weird bit of (admittedly optional) pacing towards the end went from feeling a bit odd to being one of the highlights of the game - I think perhaps it almost feels like it was was originally supposed to be DLC, before they decided they weren't going that route, and just threw a whole extra new chunk of game into the second half of the game instead.

The God of War series has persisted for almost the entirety of my adult life, in one form or another, and has been reliably spectacular fare, if also oftentimes somewhat unsavoury in content or tone. With the Norse saga it feels like it's maybe finally grown up - so maybe there's hope for me too - and if this is the end, then it's a fitting and satisfying conclusion.

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Garwoofoo

That's good news about Ragnarok, for some reason I had the impression it was a slightly disappointing sequel so it's good to hear you liked it even more than the original. I went into the 2018 game with zero expectations and ended up loving it, so I might pick up the PS4 version of Ragnarok once it gets a bit cheaper as a final swansong for the old machine.

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martTM

JANUARY
Ori and the Blind Forest
Escape Academy: Escape from Anti-Escape Island (DLC)
Windosill
Tinykin

FEBRUARY
RPG Time: The Legend of Wright
The Witness (kind of)
A Little To The Left

MARCH
Elechead

APRIL
Nothing

MAY
The Legend of Zelda: Breath of the Wild

JUNE
McPixel 3
Vampire Survivors

JULY
Apparently nothing? That's disappointing.

AUGUST
Pikmin 4 - Credits rolled, Captain Olimar saved, so it goes on the list. BUT.

Spoiler - click to showThe end credits show Louie from Pikmin 2, who's still seemingly stranded on the planet after everyone leaves. There appear to be another 22 castaways left to rescue, even after getting 100% on the game's four areas. The area list has space for three more levels. Plus, talking to Olimar at the base camp after returning to the planet offers up Olimar's Shipwreck Story, which seems to be a totally separate traditional 15-day time-restricted mission to rebuild his ship again ala Pikmin 1, albeit on Pikmin 4 levels. Blimey. Still loads to do then!

It's excellent, by the way. Should probably mention that. :smile:

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Garwoofoo

Toem - lovely little game where you simply wander round a handful of islands helping people out. Each request usually involves taking a photograph of something, or finding some random item, or solving a simple riddle - there's no threat, little challenge, it's just a nice chilled-out way to spend a couple of hours. It reminds me a lot of The Touryst which is a personal favourite so I was predisposed to like this.

Even after completing it though I still have no idea what the name means.

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martTM

Glad you liked it. Surprised you finished it so quickly, it took me ages… but then, I was doing everything as I always do. :laughing:

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Garwoofoo

Yeah I’ve got plenty to do still, including the large area that opens up once the credits have rolled.

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martTM

I'm guessing you mean the island they added as free DLC after release. It's a totally separate area that has its own goals. Enjoy!

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BeanyFGC

Street Fighter 6 -10/10

I've put well over 100 hours into this game and can easily see another 200 more to come. Like SFV, I'll be playing this for a few years. Even watching high level play is incredibly enjoyable. The past Evo was the best one yet.

Pizza Tower -9/10

If you like Wario Land, you'll love this. It's around 6 hours to complete but the replay value is addictive. Collectables and speed runs should easily add another 10ish hours to the game. It's a goofy game that makes a fun of itself, but it works all the way down to it's art style. It looks like it's been done on Microsoft paint funny enough. A solid platformer with a lot of gimmicks for each level that never miss. As much as I'm looking forward to the new Sonic and Mario games this year. I can't see them topping this, but I can't wait to find out.

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big mean bunny

Finally finished Star Wars Jedi Knight 2: Jedi Outcast.

I completed this years ago on the PC but this Switch HH play through has been an arduous slog at times. Convinced its taken close to 2 years on and off, and its now my most played game by time on the Switch due to the amount of times I got stuck on certain sections or lost.

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Garwoofoo

Venba - a game about family, and cultural identity, and how food brings people together and marks events in their lives. It's only an hour or so long but it's sad and it's sweet and you might learn a few things about Tamil food along the way. I'm hungry now.

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martTM

JANUARY
Ori and the Blind Forest
Escape Academy: Escape from Anti-Escape Island (DLC)
Windosill
Tinykin

FEBRUARY
RPG Time: The Legend of Wright
The Witness (kind of)
A Little To The Left

MARCH
Elechead

APRIL
Nothing

MAY
The Legend of Zelda: Breath of the Wild

JUNE
McPixel 3
Vampire Survivors

JULY
Nothing

AUGUST
Pikmin 4

SEPTEMBER
Vampire Survivors (properly this time) - Completed the collection, unlocked all unlocks and secrets, got all characters, beat the boss of the second DLC. There's literally nothing left for me to do on this, so it's now officially done and I'll never touch it again… unless there's more DLC, which is likely. Hmm.

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big mean bunny

The Gunk

This is what I love about gamepass. I couldn't tell you why I decided to download and play this and its only upon finishing it I have realised its the Steam World team.

Its the perfect entry for doesnt out stay its welcome in a 6/10 way, that I have really enjoyed. Seen Gar had played this for a couple of hours longer than me but my playtime is below 5hours and it absolutely doesn't need to be any longer.