It occurs to me I forgot to say enough of the positive stuff above. So I should probably do that.
It is very shiny, in terms of technical prowess, and the character designs on the enemies are pleasingly messed up, to the the point where a lot of them reminded me of Dead Space; there’s even a section of the game where it feels like it a bit.
The soundtrack is occasionally mildly inappropriate or grating - there a couple of songs you will hear A LOT - but it says a great deal that I went and found it on Spotify as soon as I heard it was available, as there’s a lot of good there, and a few real standouts.
The combat is really good too. I don’t get enough out of any of these types of games, as the post above hints, as I forget to use too many of the tools available, once I know what works, but this is definitely more focused on the combat than the exploration (which it is still pretty good at), and I think someone with more proficiency in this kind of thing than me - looking at Al here, obviously - could probably make it sing.
I think the other thing that made me like it so much was the slight jank, weirdly - it can often feels like a AA game, especially early on, but then grows into something more, while retaining a little of that slight indie feel, even amongst all the sheen and spectacle it throws at you, especially later on.
The one other thing I forget to touch on was that I do think that any sequel or follow-up could be absolutely spectacular; this is a really good game, despite the little flaws, and the slightly embarrassing touches (that I hear the devs are known for), and so a more refined next offering would very much interest me.
Okay, now I probably sound like I’ve actually described a good game. And confirmed beyond all doubt that I should really post from a larger device in future, especially if I’m going to try and do anything other that bitesize musings.