The Switch 2 thread

Started by Mr Party Hat
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d0k

I couldn't stand it. It was as excruciating as watching Saturday Night Live. I don't think Americans should be allowed to do "humor"

To be fair, SNL hasn't been funny since the late 80s/early 90s even to us. Regardless, I'll take British humor (sorry, "humour") over ours any day.

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big mean bunny

I don't know how I hadn't spotted that Pokémon game was the Builders creators! Loved that despite not having played a Dragon Quest game before.

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cavalcade

What are people's early impressions of Splatoon Raiders? My experience with the series is… the first one mainly. This is quite odd so far. Lots of yapping. And then a sort of arena shooter, with some quite novel mechanics (and some cliches) Then more yapping. The actual gameplay is quite satisfying and it looks quite nice, it reminds me a bit of Borderlands at times (with more squids). I imagine it might be fun in coop.

Not sure though. DK Bananza has really got its claws in (paws? hands?) so I might save playing it for later.

I did also get it as physical media, with all the recent shenanigans I think I'm going to buy actual carts/disks as long as I can.

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Garwoofoo

I don't really know who it's aimed at. It's going to be way too easy for any existing Splatoon players, I'm not sure any of them will have the patience for endless tutorials and cutscenes. There's already a really good single-player Splatoon game out there (Splatoon 2's Octo Expansion) and Splatoon 3 has a great co-op mode. It just feels like a game no-one asked for and they may well be over-estimating the appeal of the series if they want to turn it into the next big Nintendo franchise outside of the existing multiplayer games.

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feltmonkey

Counterpoint: It's flipping great.

It's chaotic fun, it looks amazing, there are even some tactical choices you have to make. My son is the world's biggest Splatoon fan and he loves it. I'm not sure about it being too easy - there are three difficulty settings, and the highest is a real challenge, particularly solo. Even the normal difficulty gets really hectic, and you're going to fail levels even if you're a decent Splatoon player.

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cavalcade

Yeah, I'm not sure I'd say it's too easy - I don't tend to play precision shooter games like this on a pad (I'd prefer mouse/keys) but even with my general pad like ineptitude, on the middle difficulty, on the more high rated maps it seems pretty difficult to me, Splatoon-veteran or not.

It was a comment on rllmuk that made it click in the end - it's basically Destiny, but done by Nintendo and far more respectful of your time. At first I found the really short levels a bit weird - like "that's it?". But as I've played more I've found it just sort of distils the bits you play those bigger games for and cuts all the chaff out. It has the same ebb and flow as Destiny too - the bits on the ship are where you take a breath and tinker, and once you're happy, select a mission and see whether the build works. Only, unlike Destiny, this loop is literally 5-10 minutes, not an hour.

I could REALLY do without the yapping, but the core gameplay loop is crack-like. If they ever do a Destiny 3, I'd force every one of the devs to play this for a month before they were allowed to code anything.

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cavalcade

Incidentally, Unicorn Overlord is on special on the Switch/Switch 2. I like a Vanillaware game (even though you wouldn't want to play them in front of anyone thanks to the sometimes questionable anime outfits in it) and this one has absolutely RAVE reviews.

It's a strange mix of almost an RTS, with a side scrolling fighter/action RPG. I've only played it for a bit, but it looks absolutely glorious and I can't think of another game quite like it. I'm not sure if it runs better on S2 than S1, but it seems locked at 60fps too. Voice acting is hammy and British. Story is a bit bobbins. But the game itself, well, like I say, I can't really think of anything quite like it (maybe the Tales games, crossed with an RTS?) and all the systems seem really interesting. It also has a lovely onboarding curve to it, slowly explaining the mechanics, but not in an infuriating way.

Yeah, I dunno. Sort of feels like one of those games that is probably about 10 people's favourite game of all time, but most people have never heard of.

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aniki

I loved Unicorn Overlord, despite its atrocious title. The combination RTS/Fire Emblem battles, powered by the Gambits system from FFXII, could maybe have been more challenging—hardcore gamers might find it a bit on the easy side— but it was better than 13 Sentinels' brainless combat at least, even if I don't recall ever feeling overly pressured in the main campaign.

From memory its anime outfits aren't so bad, either.


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